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Author Topic: [MOD] (Alpha 9) FireFly v0.45: Content Update  (Read 12848 times)

blaze7736

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[MOD] (Alpha 9) FireFly v0.45: Content Update
« on: March 22, 2015, 04:27:59 AM »


Description:
Welcome to the firefly mod, We have been working hard to bring some of the grand features of this awesome show to life. The mod currently brings two major factions to the game with many features planed to come. We hope to live up to this great show and hope you enjoy. 

Features:
"If they take the ship, they'll rape us to death, eat our flesh, and sew our skins into their clothing. And, if we're very, very lucky, they'll do it in that order." - Zoe, Yes the Reavers are here.


The central government and law-enforcement organization of the Verse, The Alliance is here to bring order to the chaos along with taxes.


Art Rundown!
Hi this is TWrecks speaking. I have been working hard at bringing a lot of nice new textures to this mod. I thought I would pick out a couple of my favourites and give you guys something to look at.

The Reavers seem to be the most popular aspect of this mod thus far, with people telling us to make them eat everyone and the like. I can't give you that unfortunately but what I can do is make them look seriously scary. Here are some images.


Reaver front


Reaver side


Reaver rear, dat ass!

Now I know at least some of you are interested in weapons (I know I am). So here is the current lineup of Browncoat weaponry (I kinda went on a late night spree D:). These will not be in the game for quite a while, but it least it gives you an idea of what is coming.


Browncoat Heavy Rifle


Browncoat Revolver


Browncoat Rifle


Browncoat Super Shorty


Browncoat Shotgun


Browncoat SMG


Browncoat Sniper Rifle


Browncoat Assualt Rifle


Browncoat Carbine

Also before I go, if you steal my textures without asking, I will get my soldiers to rip off your head and piss down your neck and I will give them plenty of gum to chew while they do it. Otherwise, feel free to ask!

Have a nice night everyone!
[/center]

The Team:
Blaze: Dashingly handsome rouge programer who regularly hacks the pentagon and laughs in the face of their security, and likes to play video games in his spare time, which he has an awful lot of because hacking things is so easy for him.

TWrecks: A Dictator of the small country of Solumbia enjoys long walks along the beach and drawing epic textures. He makes the textures and makes sure the team is working by cracking the whip of pain.

Update log:
  • V0.3 - Release
  • V0.45 - More Alliance Guns and Cloths (Mostly Complete Now) and Boss Reavers fear them

Upcoming Features:
  • Fully Fleshed out Reavers
  • Brown Coats

Download:
Current Versions:
http:http://www.mediafire.com/download/zfqpo09fwfp0tp1/FireFly_v0.45.rar

Final Words:
I hope you guys enjoy this mod as much as we have enjoyed making it, we welcome all feedback and if you have any ideas or want to help just say so. So enjoy and remember that you can "Take my love, take my land, Take me where I cannot stand, I don't care, I'm still free, You can't take the sky from me".
« Last Edit: August 26, 2015, 08:45:54 PM by MarvinKosh »
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silentlord

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #1 on: March 22, 2015, 09:40:21 AM »

are the Reavers gonna come in massive waves like the zombie mod? as that would be cool and scary.
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SaymonCZ

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #2 on: March 22, 2015, 10:38:27 AM »

Is it balanced?  :D
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Vonholtz

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #3 on: March 22, 2015, 12:05:35 PM »

Ok seeing how it has factions to it.  I am sure it will need a new started. So I will put this in on my next new started. It looks like fun. Nice one.  ;D
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jabbamonkey

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #4 on: March 22, 2015, 12:22:47 PM »

Awesome. I've been waiting for someone to put this together (especially because mentions Firefly as an influence).

Canute

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #5 on: March 22, 2015, 01:27:59 PM »

Ok 1.look:
54R Sniper Rifle  7 Dam and only 80% acc on long range ?
If the weapon dont got a side effect i don't see at moment, it need an adjustment. Maybe 70 damage instead of 7.
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Tequilas

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #6 on: March 22, 2015, 01:39:49 PM »

Saymon stole what I was about to ask. Excellent mod!
« Last Edit: March 22, 2015, 01:52:58 PM by Tequilas »
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Dragoon

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #7 on: March 22, 2015, 02:35:14 PM »

The fatigues don't offer any armor.
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Canute

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #8 on: March 22, 2015, 03:07:14 PM »

i don't think they should give any :-)
Wrap your body with 2 old towels with holes and call it fatique.
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Tequilas

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #9 on: March 22, 2015, 03:12:32 PM »

Scrooge? Now you're making me think of The Three Scrooges.  ;D
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Tequilas

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #10 on: March 22, 2015, 03:13:50 PM »

Scrooge? Now you're making me think of The Three Scrooges.  ;D

Or is it The Three Stooges?
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blaze7736

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #11 on: March 22, 2015, 04:43:19 PM »

Thanks for the awesome response firstly i will have the sniper fixed for next update i must of missed typed the values, also note that due to factions this does require a new start and new world as for balancing we have spent a fair bit of time going over items in the mod but as always we sometimes miss stuff so any bugs or issues just mention it. 
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jabbamonkey

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #12 on: March 22, 2015, 06:11:23 PM »

I just wanted to check... when a reaver is incapacitated ... what happens when you lock them in a cell with a non-reaver?  Or can you NOT take reavers prisoners at all? (havent had time to test this out for myself yet)

Canute

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #13 on: March 22, 2015, 06:16:30 PM »

I can say, no the reaver don't eat the other prisoner.
You can even recruit them, it is just a bit harder.
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blaze7736

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Re: [MOD] (Alpha 9) FireFly v0.3: Initial Release
« Reply #14 on: March 22, 2015, 06:21:48 PM »

Yes at this stage they have a difficulty of 100 to recruit but we plan to make them more refined, reavers will be more refined next as we firstly focused on the alliance and now comes more work on the reavers 
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