Suggestions on combat

Started by Joshuasca, March 23, 2015, 02:26:01 PM

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Joshuasca

Hello I've been playing for a little while and had a few ideas i didn't see in the forums, and maybe i just didn't read them but i figured i would put forth my 2 cents.  First of all i love the game and thank you Ludeon it's very fun and challenging.  I really like the combat in this game but keep feeling like it needs just a little more depth and a few things i would like to see would be:

2 weapons.  I think pawns should be able to equip two weapons and have a little button that switches between them when you select them.  In many ways this simple feature would vastly improve combat.  I like all the weapons i find in rimworld, however because a pawn can only carry one weapon it limits their flexibility and therefore limits player strategy.  If my sniper could switch to a longsword, or my grenadier could switch to a pump shotgun, I feel like i would be able to switch tactics on the enemies and it would help me actually use the arsenal of weapons.  Many weapons i find i don't use because they have disadvantages in certain situations (frag grenades vs. melee is suicide), but i would use them if i could switch to a sidearm when i find myself pinned down.

Non Lethal Takedown.  I find myself using brawlers with clubs for this right now.  I like to mop up the end of a raid with my clubbers because they seem less likely to cause bleeding and deathblows.  But i dream about tasers or cattleprods, a weapon that could disable an opponent for capture would be nice.  It could potentially be balanced with a long cooldown.

I really like the nuances of the combat system, and the battles are my favorite part in rimworld.  I do not really build killboxes very much, i build more of a fortified obstacle course where i can deploy my melee fighters through doorways behind the enemy to sandwich them between my snipers and turrets.  But it is very hard to play like this above the rough difficulty.  I don't think it needs to be watered down at all, but a little more tactics and strategy for the player to use would bring the ballance.  Also i don't understand how someone looses their limbs to arrows or javelins, i think weapon lethality needs ballance too.  But i really enjoy it so it's good.

 

5pjrh4r3

"Someone who is making anywhere from $300,000 to $750,000, that's middle class."  - Frederick Heineman

BetaSpectre

Support we should be able to have a gun, rocket. or Gun, Knife basically
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