Limit Blight To One Crop.

Started by hector212121, March 25, 2015, 07:45:09 PM

Previous topic - Next topic

hector212121

Cannot stress this enough. I mean... My corn, strawberries, potatoes and cotton are all mysteriously effected by ONE THING.

Joshuasca


Keychan

This has been discussed many times and many people agree.  The objective of blights is to catch you off guard for not having enough stored food, I understand that much.  If it only affected a single plant (mostly it's food crops), it wouldn't be devastating at all if you have varied food crops.  Blights are meant to be bad news, not "Oh, I just lost my potatoes? Well I have berries and corn anyways." I'd like it to work where there's long blights, like you can't plant one or more crops for a month or so, but it's easy to just hop to the next crop for food.  Until Tyran figures out how to make it more dynamic, it'll probably stay like this for a few more Alphas.

BetaSpectre

Instead of Blights we should just have wild fires.
Blights make no sense.

And its not the food we care about.

Its our precious Devil strands.
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

lusername

Devilstrand is not affected by blight, nor are any other long-grow-time crops. Otherwise they would basically never survive, as a blight wipes out 80-90% (I forget the exact number) every 8 days, and so after 3 blight cycles, only 0.8% would survive, which, out of 100 plots, is still < 1 surviving plot, so no survivors.

PineyCreek

I have mixed feelings about this, I agree its annoying, but it is part of the survival experience and I'm sure the dev's intention is that we have to plan accordingly that a blight will happen... or use the Less Incident Trolling mod.

I certainly don't see the harm in making a change, but personally I'd rather the devs add other things like more types of random events which might help your situation by having a wider pool of things making blights less common.

SSS

Changing it to a famine period where you can't grow anything for a given season/year could be interesting, preferably after you've had enough time to get on your feet, but not necessarily enough to gather massive food stores.

b0rsuk

If it's limited to one crop, I will create several growing zones:
* 7x7 Corn
* 1x1 Potato
* 1x1 Cotton
* 1x1 Raspberry
* 1x1 Rice

Oh, my dear Potato ! Rasberry, I barely knew you ! Cotton, you can make it !

hector212121

The obvious reply to that is to make blight a %chance per crop had. To prevent, you know. Monocultures.

b0rsuk

Quote from: hector212121 on March 26, 2015, 06:07:02 AM
The obvious reply to that is to make blight a %chance per crop had. To prevent, you know. Monocultures.

The obvious counter to that is to make a huge field of a crop you don't care about, to act as a honeypot.

You plant a 15x15 field of cotton. You delete the growing zone beneath it, so pawns don't bother harvesting and replanting. Then you plant a real field you care about. That would work especially well with hydroponics, which have high yield from a small area.

hector212121

Perhaps you don't understand, I'm not talking about the targeting chance. I'm talking about the OCCURENCE chance.  ;D

akiceabear

QuoteChanging it to a famine period where you can't grow anything for a given season/year could be interesting, preferably after you've had enough time to get on your feet, but not necessarily enough to gather massive food stores.

I like this idea. Especially if traders come more frequently but severely price gouge on food while you're starving.