Variable blood loss rate

Started by DNK, March 25, 2015, 02:10:23 PM

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DNK

Currently, it seems that blood loss -regardless of severity of damage(s)- is always about 3% per 15min tick. So, a guy with a scratch bleeds out at the same rate (about 24hrs) as the guy with 15 bullet holes and stab wounds.

Given all the detail given to bodies and damage in the game, this seems a rather large oversight and unrealistic and unnecessary given we already have bloodloss rates per differing damage types (which multiplies per wound).

I know there's some players that don't want to play a "hard" game where pawns could actually bleed out in a half hour after being shot 20 times, so perhaps just make it a toggleable difficulty option?