Multiple Maps

Started by Psyckosama, April 07, 2014, 09:26:23 PM

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Psyckosama

I've been thinking of a way to get larger maps in the game and my mind went back to Jagged Alliance II.

The way the large world map worked in that game was that there was a grid, each of which was a single map that connected to the neighboring maps to simulate a larger region.

To allow for differing biomes and larger maps in Rimworld it might be possible to have it so a general "world map" that has the biome information is generated alone with the starter map along with random X/Y Coordinates of the starter map. When you leave the map it will generate a new map and then place the traveling party on the edges of the newly generated map.

When a map is not populated by player colonists, the goings on in the map region can simply be abstracted...

Thoughts?

ITypedThis

I quite like this idea. I think it could help lengthen the gameplay. :)

Psyckosama

Anyone else have thoughts on this as a method?

FtDLulz

The only thing I can say is that I'd like it. I don't have much other input though, sorry :P