(Alpha9) Enhanced Fire Fighter has been Released in Release post

Started by BBream, April 03, 2015, 07:29:46 PM

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BBream

Enhanced Fire FighterV0.1

Description:
EnhancedFireFightV0.1
Colonists use equiped tool for fire fighting.

Tool should have "Beat Fire" category and projectile damagedef should "Extinguish"

Example tool is FireExtinguisher.

FireExtinguisher_modified
You can make it with 150 steels in Maching Table.
Colonist who equiped it will use this tool for fire fighting.

If you want more tool, make yours in xml.
Remember two things:
1) Add  "BeatFire" category value in verbs
2) Damagedef should be "Extinguish". Othetwise, your colonist will make broken your colony


Future feature
Enhance Extinguish self
Add structure for fire extinguishing

Author/Mod Team
EnhancedFireFightV0.1 - BBream
FireExtinguisher_modified - skullywag(Original), BBream(modifing)

Download
Dropbox: https://www.dropbox.com/s/5an9xkdebk68ytl/EnhancedFireFightV0.1.zip?dl=0
Dropbox: https://www.dropbox.com/s/df5v1yorjoylpxq/FireExtinguisher_modified.zip?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

If you find bug or have idea, Please tell me.

[attachment deleted due to age]

skullywag

Nicely done, looks good. Looking forward to have dedicated firefighters, does their skill increase?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

BBream

Thanks. I'm still working.

I have never thought about skill but it doesn't need. Because fire fighing is really related to "fighting" skill and making firefight skill  will make complicate game.

apljee

I think 150 steel is too much. You only get 35 per rock mined, that's like 4 rocks...

BBream

I fixed the cost to 100 steels and check in release post. Have fun!