A few features I'd like to see

Started by morphman, April 07, 2015, 12:12:28 PM

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morphman

I have a few things I would like to see implemented in future versions of the game. I thought it better to sum them all up at once rather than creating a new thread for each of them. I've done the obligatory forum search, but I haven't found these ideas there yet. If there are, I'm sorry for suggesting it again.

First off, I think it would be awesome to have backpacks, carts or bionic upgrades to allow carrying of more than one stack at a time.
Maybe a small backpack that replaces armor and allows one more stack or a small cart that reduces walking speed by like 5%, but increases carrying capacity by 2-5 stacks... I don't know what the best balance would be, but it would be helpful in the mid-late game, when the resources are scattered around the edges of the map.

Spine replacements and more early game medical replacements.
Don't you just hate it when your hauler ends up with the bad back "injury"? A peg leg can only do so much, but what if you could give him a steel spine? And a hook hand, if it should be bitten off by an iguana? More replacement options with basic materials would be really nice.

More utility bionics.
The speed boost from the bionic legs are awesome, so is the mellee damage bonus from the claws, but I think there's potential in the idea of the utility bionics. How about the hammerfist augment? Replaces your hand, works just like a hand, but gives you bonus to construction. Or the sawblade hand? Just like the claw, it would give a bonus to mellee attacks, but it can also be used to chop down trees and plants faster.
The possibilities are endless!

More crafting.
I would really like to see more crafting options, like guns, prosthetics and bionics being craftable.

More power to the people!
There is uranium. There is wood. Coal generators or nuclear power plants should be a natural progression from there. There are ways to use the planet's natural EM field to generate a small amount of electricity. It won't be as much as a solar or wind generator, but it would be much more reliable, and doesn't need the geothermal hotspot to work. Heck, combined with slavery, you could even have someone turn a wheel manually to feed momentum to a kinetic generator.

EMP-safe buildings.
Nothing can ruin your day like a solar flare disabling your hydroponics basins, ruining all your crops. Since this happens so often and straight out disables the electric devices for a period of time, instead of just restarting them, it would be nice to be able to shelter these devices. Possibly by adding some steel or plasteel to the composition of the wall to create an electro-magnetic shield, just like they do with modern electrical cables? That way, they could drain the batteries during solar flares and your crops won't die instantly.

I hope you liked at least some of the ideas, I'll add more as I come up with them!