[A10] [MODPACK] Skullywags OmniPack V1.3 (Last update - 02 May)

Started by skullywag, April 15, 2015, 02:43:03 PM

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Kolljak

Yep the fire was wrong download that is fixed so no issues atm tho i am also noticing the Missing Shaped charge research in the Segmented Downloads. [not the whole pack download]

skullywag

#76
Thanks guys. I knew something would get missed, surprised there wasnt more. Ill upload fixes when i get home tonight. Ill also look into the well. I might just allow it to be built anywhere but take a while to build, possibly even dry up....ehh ill think about it. I was trying to make you have to travel to or build near a water source...
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

VictorD4444

Nice one skully! but instead of replacing improvised turrets, you should make a separate turret for housing weaponry, because at the start of the game it becomes really difficult to make effective turrets without spending so much money that your colony dies anyways.  :P

skullywag

#78
ok updates going up for everything, shapedcharge research fixed in standalone dl.

Floor sand recipe added.

Railgun fixed.

Plus some tweaks to things, nothing major.

Will also put together a non turret replacement version.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Kolljak

For me the standalone packs the Well doesnt work it wont load the bill to make water.

Adamiks


skullywag

Good spot, missing the recipe, redownload ive fixed it. Apologies.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Kolljak

Well i just found this one on the old build noticed no one mentioned it.

While im at it i also noticed in an old build you cant build over water? deep or shallow? is this fixed?

skullywag

you need to use the supported wood floor first then you can build whatever over that, is that not working?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Calico

Sooo, the CompostBin destroyed my colony... never thought i'd say that. :D

Using the very latest version of Rimworld, with this Modpack only. The Bin started to make every deer and squirrel corpse rotten instantly after killing them, not only those placed in the bin. As far as i can tell, it worked as it supposed to work only for the first couple of days. Muffalos have not been affected, which prolonged the demise of my colony a bit during a harsh winter.

Removing the bin didn't help, neither did deactivating the floors part of the modpack (after loading the save, screen turned black with a about a ton of bug-events).

skullywag

#85
Im not sure whats causing this....it seems to stop happening after reloading a save for me, will do some work on it today.

Edit- had you composted a corpse and are other things that you have composted in the past doing the same thing and are plants you havent composted not doing it....i have a theory....hopefully an easy fix.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

skullywag

reuploaded, removedmessing with the rottable comps for now, only lowers hitpoints, still works just not as nice. ill tweak the speed later as itll now be too fast.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Latta

A quick balance table for Ballistics, and my tiny opinion.

Attachment 1 is for ballistic rifle and carbine. BRifle is a bit stronger than usual. Suggestion: Make its damage to 8 maybe?
Attachment 2 is for ballistic scatter and shotgun. BShotgun is OP at all, being exactly doubled pump shotgun. It's even stronger than BScatter. Suggestion: Damage to 7, cooldown to 1, short range accuracy to 0.85. Mid and long range shouldn't be in count as they don't affect shotguns.

Also, BShotgun's projectile looks a bit slow.


[attachment deleted due to age]

skullywag

#88
Love you Latta, I was kind of secretly hoping youd do this :). I just dont have time to balance this kind of thing (dont think ive played in weeks now), will deffo take this onboard and make some changes.

Also are you sure that mid and long ranges are based on cell distance and not as a scale on the range of the weapon.....it would make sense for it to be the former but ive never really looked into it.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Latta

Thank you :D Maybe you can apply these to another tiers while adjusting ballistics.