Incoming Raid Detection

Started by LCCX, April 16, 2015, 07:15:46 PM

Previous topic - Next topic

LCCX

How are events currently generated by the AI?

I was thinking about the new amature astronomy joy activity and about how research eventually runs out of topics. What if there were a new structure we could research and then build late-game which, if currently operated by a colonist, would warn of an incoming raid and delay it by 1/2 hour per level of research of the surveillance operator. That would provide an end-game research-skill activity and a non-shooty improved defence for hopefully not much work, depending on how the storytellers currently work. If the code isn't set up in such a way that this is easy, then there are surely more pressing issues.