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Author Topic: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015  (Read 113147 times)

samurai999

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #255 on: April 29, 2016, 12:17:39 AM »

Wait for upgrade
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«Temple»

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #256 on: July 18, 2016, 04:53:09 AM »

Will this be updated?  This is a must-have mod for me.
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Grogfeld

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #257 on: July 18, 2016, 02:13:09 PM »

Will this be updated?  This is a must-have mod for me.
The only person I know of that make use of this mod in his modpack is jackarbiter, and than it's obsolete because of NIA's CR inventory mechanics.
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Anbalsilfer

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #258 on: July 29, 2016, 04:24:19 PM »

I've fixed the obvious errors and recompiled this for A14, and submitted a merge request to the original author. Beware though that I've done very little testing, just verified that a cart can be built and that it seems to work. My updated version can be downloaded from my GitHub project page at https://github.com/Anbalsilfer/ToolsForHaul.

Hopefully the original author accepts the merge request and decides to get back to actively maintaining it.
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123nick

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #259 on: July 29, 2016, 06:42:58 PM »

I've fixed the obvious errors and recompiled this for A14, and submitted a merge request to the original author. Beware though that I've done very little testing, just verified that a cart can be built and that it seems to work. My updated version can be downloaded from my GitHub project page at https://github.com/Anbalsilfer/ToolsForHaul.

Hopefully the original author accepts the merge request and decides to get back to actively maintaining it.

thank you very much :)
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TREH

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #260 on: August 14, 2016, 08:28:58 PM »

This works perfectly except reloading a map where carts have been built results in the cart becoming a giant purple square. Very annoying.
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TREH

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #261 on: August 14, 2016, 08:46:15 PM »

Also since reloading while using this mod my colonists simply stand around doing nothing after a period of time.
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Jim2M

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #262 on: August 15, 2016, 08:31:01 PM »

Same experience as TREH. Everything worked beautifully until reloading the game. Then dreaded magenta squares. Also noticed the pawns "standing" - didn't relate it to this mod at the time.
123Nick: Many thanks for getting this to run under A14 by the way. It really does take a lot of the pain out of hauling. If I knew how to actually mod (not just editing .xml) I would turn "cart" into "four-wheeler with flatbed" that pawns could ride on when hauling from the far side of the map. Even huge maps would be no problem.
« Last Edit: August 15, 2016, 08:33:59 PM by Jim2M »
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Exende

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #263 on: August 15, 2016, 11:44:27 PM »

there's a problem with the cart trying to haul style that there's no path to, like an animal pulser which is probably encased inside a wall somewhere in the map, and it throws up null exceptions left and right
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bullet

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #264 on: August 24, 2016, 06:59:17 AM »

Very good mod, though not without problems. But very strange why not supported...
Maybe with haul functionality had some bugs but backpack with ability keep additional weapons, tools and items it's very helpful!

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gillsminnow

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #265 on: October 01, 2016, 06:42:41 PM »

Nice one killface! Always wanted an inventory akin to something similar of that in combat realism!
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magik20

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #266 on: October 07, 2016, 11:10:20 AM »

It shall rise again - soonish
https://github.com/Killface1980/RW_ToolsForHaul

I deactivated the saddles as mounted riders were causing serious collision problems. Backpacks seem to work, also the cart (fixed the magenta texture). I've also added a tool selection, e.g. if a pawn is assigned for construction and has a hammer, he should switch to it for the time constructing. As soon as I can reliably use this mod, I'll add it officially to my sanctuary.
In the mean time, all bug reports and issues are welcome at https://github.com/Killface1980/RW_ToolsForHaul/issues

This is great, please make a new post perhaps so everyone know's there is a semi-working A15 version?
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Hydromancerx

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #267 on: December 24, 2016, 04:12:35 AM »

Please someone bring this back for alpha 16. The small reboot mod of this killface did was so cool!
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Robloxsina66

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #268 on: March 05, 2017, 08:24:31 PM »

bring back?
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Skcuske_Lobuk

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Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
« Reply #269 on: June 29, 2017, 04:44:59 PM »

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