Lets talk about barricades

Started by Listy, April 17, 2015, 07:16:40 AM

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leax256

I have found several LMGs are more than enough to scare most tribals before they even attack me.

RemingtonRyder

I tried setting embrasures as a combat building. The problem is that raiders then obsess about destroying those instead of the nearby turrets. So, I ditched that idea and made them passable, but with the same movement cost as sandbags. If there's a quicker path to get into my base (like a smashed-in door) I guess that raiders will use that instead

rexx1888

you dont need embrasures.. you barely need sandbags. you need t o  t h i n k  l a t e r a l l y . this isnt a tower defense game, your not making a dorf fort, you can do better :). modern warfare is very different to old school swords bull. think sideways, youll be fine :D

RemingtonRyder

Well if they're statistically similar to sandbags, then it's mostly a cosmetic difference.

But yeah, you don't need to slow down the enemy, you just need to be able to hold them off long enough to reposition and flank them. Which means, having more than one way in and out of the base.

If raiders are determined to break in, one entrance door isn't going to keep them at bay. But the confined quarters of the entrance area can be turned into a trap, whether it's because your guys circle around and fire from behind, or because you pour in from a side door with melee weapons.

Kegereneku

You could make the player capable of building barbwire but you know what we will inevitably do with it.

"Next in our tour : you can see the successive row of barbwire that encircle the killbox, here and there you might see some raider left to rot after being mowed down from the bunker's embrasures"

Though, to play devil advocate your could make it an double-edged investment.
- Barbwire that cost X steel, can be destroyed by melee or grenade weapon. (if AI smart enough)
- that do not give back ore once destroyed
- get destroyed as they slow down anyone
Or maybe the only thing you can't repair ?
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

BetaSpectre

You can still have "Barricades" Just make use of water filled areas that have natural rocks jammed into them.

Or get the Embrasures mod.

What I don't get is how this would make a world of difference, it just takes out the melee component out in open conflict Pawn v Pawn.

Kill Boxes, or mines should be what really takes the cake.
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

Listy

Quote from: BetaSpectre on April 19, 2015, 04:39:00 PM
What I don't get is how this would make a world of difference, it just takes out the melee component out in open conflict Pawn v Pawn.

As I said when there's a huge wall of enemies rushing towards you intent on bashing your colonists on the head with a club, that melee component is quite significant.
Especially when you start getting colonists kidnapped.

RemingtonRyder

Here's a thought that I had earlier on.

Rather than just making barricades which you can just put anywhere to slow down the enemy, why not instead have door braces which help to absorb some of the punishment a door takes, or something similar? Bearing in mind, you wouldn't be able to just sit there and spam door braces, it's just a temporary measure to slow down the invaders and give you a chance to get positioned.

Remember Dungeon Keeper and its array of buildable traps? Granted, traps are very killbox-y, but if they are single-use or need to be reset after a fight, then at least you're sinking time and resources into something which tips the odds, but not in a 'saturate this area with bullets' way.

board

Quote from: rexx1888 on April 19, 2015, 12:22:48 AM
you dont need embrasures.. you barely need sandbags. you need t o  t h i n k  l a t e r a l l y . this isnt a tower defense game, your not making a dorf fort, you can do better :). modern warfare is very different to old school swords bull. think sideways, youll be fine :D

You've said things, but what do they mean? What is thinking laterally in this context?

rexx1888

kill boxes are all very well an good, but there are lots of ways to kill an enemy force thats stupid enough to congo line its way to your base. apart from simply using your buildings to split them up and fire on them, ive also had success with a hallway with doors in the sides that you can duck in and out of. i didnt even bother with sandbags on that one.

You can also build various ambush turrets out beyond your home that will pick off the odd straggler and draw the rest in, then blow up. Seriously, atm the ai is kinda dumb, and it makes it really easy to exploit it without needing a killbox(they dont even run away from the exploding turrets for goodness sake). Its just that a killbox is super unimaginative so everyone goes there first, an since it works fine with the dumb ai they dont bother to invent new things. no barricades just means you need to think around the enemy, instead of literally standing in front of it an shooting at it. at the end of the day though, soon Tynan will make enemies that actually blow up your walls with those fancy rockets... then they can make their own entrances and your killbox will be a moot point anyway.