10/10c Too much Berzerk

Started by antibodee, April 17, 2015, 08:59:17 PM

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antibodee

I've started about 20 colonies since 10/10c launch, and the same in both.  Colonists and prisoners are far too prone to go berzerk.  In 6/20 of those games, I had over 12 cases of colonists and prisoners going berzerk before I even got my first recruit.  Dazed makes sense, but this much berzerking makes the game practically impossible to start.

TLHeart

I have not had a SINGLE colonist or prisoner go bezzerk or dazed in alpha 10. But I also don't cram them all into 1x2 coffin cells.

Kaballah

I've had some get dazed, if you have any that have the serious mental downside traits and you're not really on top of cleaning and supplying them with fun stuff.  Prisoners also go berserk on me all the time now in spite of giving them a large prison area, with nice wooden floors, fun sources constructed inside where they can reach them etc.  It's much harder to keep prisoners from going nuts than it is colonists now due to cabin fever, imprisoned, etc.  You really need highly skilled wardens now, which is neat.

Dave-In-Texas

I've not had any issues with prisoners.. but then i dont put more than one in a cell..

antibodee

Even at one per cell, they go berzerk constantly.  I miss "dazed," as I almost never see it anymore.  It's always berzerk.  Where is the line drawn that decides between berzerking and going 'dazed'?  I used to go entire games without seeing a "psychotic break" and now I haven't seen one game go 30 mins of playtime without it.

RickyMartini

Most of the times someone got dazed instead of going berzerk, they got berzerk when I tried to arrest them anyway.  :D

icepyrox

I also have had prisoners go berserk, though not quite that often. I didn't think about joy for prisoners, but it's now something I will keep in mind. I was getting frustrated with my guys needing medical attention for trying to have friendly chats.

antibodee

I wonder if game difficulty has some kind of effect on that.  I've always played on extreme, and historically, that's only effected attack size and frequency.  I wonder if it has a joy effect.

Boboid

Quote from: antibodee on April 18, 2015, 07:09:38 PM
I wonder if game difficulty has some kind of effect on that.

This but.. you know for everything. I'm suspicious that hidden difficulty setting changes have happened now that they don't explicitly state what the effects of difficulty are.
Really hate hidden difficulty variables
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Tynan

Quote from: Boboid on April 18, 2015, 07:20:36 PM
Quote from: antibodee on April 18, 2015, 07:09:38 PM
I wonder if game difficulty has some kind of effect on that.

This but.. you know for everything. I'm suspicious that hidden difficulty setting changes have happened now that they don't explicitly state what the effects of difficulty are.
Really hate hidden difficulty variables

They're note that hidden; they're plainly visible in the DifficultyDef data.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

antibodee

The mouseover notes confirm it... difficulty effects more than just attacking armies now.