buffing restraints

Started by Darth Fool, April 18, 2015, 12:57:31 PM

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Darth Fool

It seems to me that prisoners in restraints are far too good at beating up people.  I just had a prisoner with melee:2 deal a whole ton of bruise damage to a colonist with melee:12.  The colonist did inflicted 10 bruises to the prisoners 9.  If it weren't for the fact that the prisoner was still recovering he could have seriously knocked out the colonist.  It seems that all restraints do is slow the prisoner's walking speed.

To this end, here are my suggestions for restraints:
1)Reduce melee combat to hit chance for restrained individuals.
2)In the prisoner menu have an "enhanced restraints" option.  Basically, instead of just cuffing the feet you cuff their hands as well.  Doing so should have a significant bogi to mood but make melee combat almost impossible. 
3)Add further options via the research tree... ball and chain, explosive neck collars.
4)Have a mechanism for prisoners to escape their restraints.  Maybe based on their intelligence and dexterity (research and crafting skills?).  Once free, they ought to try and pick up weapons(no more using your prison as your armory) and attempt to escape.



Renham

would be great to see restrained prissoners try to release other prissoners in order to escape, also I think research upgrade on restrains would be great, as you say having devices like the explosive collar, chains and such as different tiers of upgrade.
if you can imagine it I can build it with pixels.
if I cant well then imagine something else.