Make work panel not purely skill based

Started by Snownova, April 18, 2015, 02:40:57 AM

Previous topic - Next topic

Snownova

One little suggestion: When you go to overview -> work, the squares for the various tasks are lit up based on the pawns skill levels. However say we have a lvl 20 medicine pawn who has double cataracts, is missing a hand and has dementia. This person would be less effective at surgery than a lvl 4 medicine pawn.

I feel it woudl be very helpfull if the "whiteness" of task squares in the work screen was based on the pawns net effectiveness at that task, not just their skill levels.

Darth Fool

An alternative might be to add a redish background if the colonists health negatively effects the skill, brighter red for worse case.