Another alpha release, still can't play the game

Started by Omenpapa, April 18, 2015, 09:40:35 AM

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wakko151

Quote from: Boboid on April 18, 2015, 04:41:45 PM
Quote from: Omenpapa on April 18, 2015, 04:20:20 PM
Quote from: wakko151 on April 18, 2015, 02:54:11 PM
I have no respect for you or your opinion. It just shouts lazy and unmotivated. The problem is not the game. The problem is you.

Wow, just wow :)

Well to be fair he's not wrong, he's just an asshole :P

I won't deny it.

TLHeart

Quote from: Omenpapa on April 18, 2015, 05:15:16 PM
So you think I'm lazy and unmotivated? let me see.

Why do I post an issue with the game on the forum if I'm lazy? Why do I suggest an alternative?


I do beleive my issue is valid, and actually this topic came up yesterday at a streamer's channel on twitch. Another guy mentioned this same exact problem(he said he can't get into this game, because he hates the colonist creation system / spamming the random button)...Okay, not entirely the same problem, he didn't mention the colony's place picking as an issue.



If I wouldn't care about this game(unmotivated) then I wouldn't even be here on the forums.

You say the problem is me, and not the game. I say to this that u might be right here. Why?

I like the game enough to care about it, but this is not blind love, what wakko151 has.

The game is in early access/alpha state, where the dev, Tynan clearly interested in player feedback. I gave my single, biggest issue with the game and suggested a solution to the problem.

I think I'm doing what the dev kinda asked from us, giving constructive feedback.



your issue is valid to you.

Want to play a desert start, click on any desert tile and crash land.
want to play a tundra cold start, click on any tundra tile and crash land.
want to play a jungle start, click on any jungle tile and crash land.

......


see the reality yet....

the game gives LOTS of options, and needs to stay that way.  It is about learning, and growing with LIMITED information.
There is a game mechanic around it, see my above post. Just play random games, just accept the colonist the game gives you, nobody is forcing you to change them, the option is there for those of us who like to change them.

3 abrasive anti social colonist can be a fun colony.

3 old people can be a real challenge.

a mix is fun....

this game is not about min-max, but about the story, and caring about the survivors... they really are not look to colonize the planet, they just want to survive, and go home.

It appears you want ALL the information before you make a decision... this game is NOT built that way, and I prefer it to never be that way.

Those who never plan will fail, those who plan, and plan, will fail, due to inaction, those who plans are set in stone, will fail.

Those who succeed plan, and KNOW the plan will change as the days progress.

Turps

Sounds like the OP wants a quick start option. 1-2 rooms some beds maybe a cook stove n a little power supply. 3 colonist with basic skills to do most things with lite back story so their skills which lean more to a certain direction he wants or chooses for that play through i.e gunslingers or bawlers or whatever. Later dudes
Its not a battle unless some limbs are getting shot off!

Mikhail Reign

Just to add in on the going home idea. The planet they crash on really has to be the one they were heading to - ya don't just bump into planets in space travel. Also the colonists are exactly that, colonists. I always figured that something happened causing the ship to break up and them to land with only 3 people instead of the shipload of people and supplies they were bringing.

Afaik the 'leaving on a ship' is only a placeholder until there is some real late game. I mean where are they going? They were heading to a Rimworld to colonise it - why would they leave?

Kegereneku

#19
Mikhail Reign, there was a leeeeengthy discussion on this (here). (edit : I mean the idea that they must be colonist trying to colonize the planet)

Rimworld's lore is a Soft-SF space opera, thus many reasons can be used to explain anything at will (like traffic in setting were FTL don't exist).
For exemple : "Why would they stop by a planet they weren't going for ?" -> Because Spaceship stop regularly and preferably close to inhabitable planet to do a check-up before continuing.

To me what wouldn't be logical is them going to colonize an (inhabited but abandoned) planet and all spaceships (as you need more than 500 colonists) to fail and there being only three survivors.
On the other hand, a single transport ship passing by and crashing is acceptable.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Mikhail Reign

I wrote out a lenghty reply, but then I looked back thought the convo, and couldn't honestly even find what I was replying to in the first place. Actually related to the convo - this dude just need to click next a bunch of times, and maybe use PrepareCarefully, tho I kinda get his point. I could do with an insta-start button with a difficulty setting which just bypasses map and colonist choice by randomising them.

edit: awww.. the forum doesnt use spoiler boxes..