Evil Ships

Started by Cassey, April 21, 2015, 01:02:26 PM

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Cassey

By far, the hardest thing for me to overcome is the evil ships.  They appear to grow in mech numbers in a similar fashion as invading factions.  With only a few mechs, I can generally single them out and have everyone attack one, go back and heal, come back and do the next, etc.  So success without loss (although I do a LOT of saves).  But later in the game, they become overwhelming - the real "end game" for me.  When faced with a dozen+, my strategy just doesn't work.

Is there any way to lure them to one of my kill zones?

How are others dealing with them?

btw: max world size, random Randy (who isn't all that random), Challenge mode "The way Rimworld was meant to be played".

TLHeart

The mechs will not leave their ship until you bring the ship below 1/2 health, then you can lure the mechs to a kill zone. Have to out flank, and get that ship beat down.

Arigas

A method I normally use is to shell the ship with mortars. Can be a bit expensive, given how bad the aiming is on those things, but gets the job done. As for the mechs... Well, a couple very useful mods that allow shields to be built make them a lot less dangerous to an established base, so long as you have power and the firepower to drop the mechs quick enough before the shield drops.

Goldenglade

Am I the only one who will build a battery/solar panel with like 2-3 guns around the site and block it off with like 2 colonists to monitor it once it's go time?

Zorbane

Quote from: Goldenglade on April 21, 2015, 02:14:17 PM
Am I the only one who will build a battery/solar panel with like 2-3 guns around the site and block it off with like 2 colonists to monitor it once it's go time?

I do this too!  100% safe, just costs as lot of metal.  Same method for those ancient rooms

Goldenglade

I've actually not poked at the ancient rooms because I am concerned about opening them up prior to being read... I have this problem with not saving and playing the way it was intended which adds way to much on my own difficulty xD

RickyMartini

I usually install turrets in front of it and have some colonists man EMP mortars. The rest of the colonists wait or them to spawn. :)

Goldenglade

wait what do the EMP gernades do to the ship?

milon


Kaballah

I didn't realize turrets made the tile air tight, that's hilarious.  Not that you couldn't just build wall behind the turret too but still.

Nasikabatrachus

Quote from: milon on April 21, 2015, 02:54:30 PM
I refer you to the Crashed Ship Part Destroyer.  You're welcome.

That's hilarious. Usually I build a stone wall building with multiple chambers and turrets inside, but straight up breaking the game like that hadn't occurred to me.

PotatoeTater

Another strat that really works is build a larger roofed structure over them and have one support holding the roof up next to a turret, when they spawn they will blow out the support trying to kill the turret and the collapsing roof usually incapacitates all of them at once. Then all you need to do is go in and clean up.
Life is Strange

Nasikabatrachus

Quote from: potatoetater on April 21, 2015, 09:48:36 PM
Another strat that really works is build a larger roofed structure over them and have one support holding the roof up next to a turret, when they spawn they will blow out the support trying to kill the turret and the collapsing roof usually incapacitates all of them at once. Then all you need to do is go in and clean up.

Note to self: stop piling metric tons of rocks on all my roofs.

Demoulius

You people are all sick. These mechanoids are merely misunderstood!

Uhm...why are there Scythers cutting up my colonists? I send them over there to offer them food and drink  :o

originaltoker

If you put a circle of turrets around the "Evil Ship" the AI will often freak out and not now which one to attack if the turrets are evenly spaced out and far enough. It sounds cheap but I don't think it is because those buggers are tough as hell, and realistically a computer machine like that needs to be taken out by brains, not bronze. So basically I put at least 6 turrets around them, always have enough steel ready for this event, and place my colonists and few steps behind the turrets, so they don't get killed.

Hope this helps.