Hauling colonists sleeping from exhaustion

Started by hyperpeople, April 22, 2015, 09:53:12 AM

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hyperpeople

It would be nice if your colonists could haul other colonists, wich fell asleep on the ground because of exhaustion.
They would carry them to their bed, and decrease the duration of the "sleeping on ground" debuff.
Also if that happens during a raid, you now have to either arrest the sleeping colonists to rescue them or hope that raiders wont recognize them.
Its both ways an awkward situation since the colonist gets an "arrested" debuff and has to be convinced again to join the colony, wich causes a lack of working power ( -1 whole colonist and another half who cares about him in prison)
I think it could easily being added, the same way you rescued downed colonists, only with sleeping on the ground colonists.
Quote from: NoImageAvailable on March 25, 2015, 02:15:46 PM
Its really weird to hear of a colony that isn't run like Auschwitz and selling human leather for a living.

Kegereneku

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"Sam Starfall left your colony with all your valuable"
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puddlejumper448

I keep asking for the option to right click the bed and make them go to sleep, which, barring those times you just dont notice, would prevent it from even happening, hopefully a modder can make it if its even possible. Also, if you arrest your colonists like that, you can set them to release and they still rejoin the colony but get a -12 (I think) mood bonus for a little, but they go right back to work.

starryknight64

Couldn't agree more! The way I currently attempt to get around this is by pausing the game, drafting the exhausted person, undraft them, then unpause. Doing this forces the colonist to re-prioritize whatever they're doing and decidedly go take a rest. To me, colonists should be able to stop whatever they're doing and go take a rest without having to force them to re-prioritize in this way.

Ketzal

I think Tynan said he was working on something to re-prioritize mid-task (though I could be drunk and making this up).

TLHeart

If they are in a work schedule, they must work. If they are in a anything or joy time, they can go to bed. all in how you set up the schedule, and how often you interrupt that schedule.

starryknight64

Quote from: TLHeart on May 07, 2015, 12:56:41 PM
If they are in a work schedule, they must work. If they are in a anything or joy time, they can go to bed. all in how you set up the schedule, and how often you interrupt that schedule.
I'm specifically talking about the interrupting part. For instance, if I make a schedule for a colonist to only work and sleep and tell him to go mine some plasteel, I'd hope that he'd work on it only when his schedule says work and not when it says sleep. Currently, if he's not done mining whatever chunk he's working on when it comes time for him to sleep, he'll just keep working on it until he's done, which is what I've found usually causes the exhaustion.

Ketzal

Task ignores schedule changes atm.  If someone is tasked with hauling something from across the map they will complete the task prior to moving on to the next thing even if their schedule says it's sleep/joy time. 

If the task they are on is a low priority task, they can still starve, collapse from exhaustion, and ignore priority 1 tasks that are now available (firefighting, doctoring, flicking...)

Mikhail Reign

Quote from: hyperpeople on April 22, 2015, 09:53:12 AMIts both ways an awkward situation since the colonist gets an "arrested" debuff and has to be convinced again to join the colony, wich causes a lack of working power ( -1 whole colonist and another half who cares about him in prison)

You know you can just release colonists who have been arrested and they return your control? You don't actually have to re-convince them - just let them go.

StorymasterQ

Quote from: Mikhail Reign on May 08, 2015, 03:25:01 AM
Quote from: hyperpeople on April 22, 2015, 09:53:12 AMIts both ways an awkward situation since the colonist gets an "arrested" debuff and has to be convinced again to join the colony, wich causes a lack of working power ( -1 whole colonist and another half who cares about him in prison)

You know you can just release colonists who have been arrested and they return your control? You don't actually have to re-convince them - just let them go.

Let them go, let them go, don't hold them back anymore.
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