Turrets

Started by emreakyel, November 25, 2013, 02:58:49 AM

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emreakyel

My turrets explode after 5-6 shots. They start to leak fuel and explode. How can i stop it ? I put some sandbags around them but nothing chaged.

Thanks

Semmy

Basicly the range of turrets is a bit less than some weapons in the game.
Therefor the turrets get hit easier.
You might try the famous waffle defence.

Try and think about your defensive positions.
Flank your enemies with your goons and kill them all d-;
Good luck
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

British

You can also draft a colonist behind the turret.
That way, when the turret gets damaged, you'll have to un-draft the colonist, priorize repairing the turret (you'll most likely have to do that multiple time, as he'll want to do something else), and re-draft him when he's done, so he can stay around for the next round.

That's quite tedious, but there's no other way to have your turret repaired when it needs it.

You also need to put your turret after some corner, so the raiders can't use their longer range to best the turret.

EarthyTurtle

If you have any con artists their excellent for repairing turrets. They can't fight directly, but they can stand behind a turret and keep it's HP up with a bit of micro managing. Saves you having to pull an gunner off the line to keep your turrets up.

nnescio

#4
Quote from: British on November 26, 2013, 07:36:31 AM
You can also draft a colonist behind the turret.
That way, when the turret gets damaged, you'll have to un-draft the colonist, priorize repairing the turret (you'll most likely have to do that multiple time, as he'll want to do something else), and re-draft him when he's done, so he can stay around for the next round.

That's quite tedious, but there's no other way to have your turret repaired when it needs it.

You also need to put your turret after some corner, so the raiders can't use their longer range to best the turret.
Build diagonal wall segments adjacent to a turret. Draft a colonist and order him in. Now undraft and order him to wall himself inside. He'll repair the turret automatically with no further micromanagement. The colonist is virtually unkillable as long as the walls are up (provided that a grenade doesn't go through the wall when they spread due to inaccuracy). Of course, you'll need to bail him out when the wall is destroyed, but eh, it's worth it.

Sell one of the walls when you're done.


  TT
WTT
WCW
w


Legend:
T: Turret
W: Walls (build these before raids)
C: Colonist
w: Wall (build this to seal the colonist inside when needed.)[/code]