Cleaning Robots

Started by jacob021302, April 26, 2015, 12:49:36 PM

Previous topic - Next topic

Tynan

These "kisses" comments are not even close to being respectful. Technically it doesn't seem like a 'personal attack' but it's pretty obviously pushing as close to the rules as possible.

Please stop it. Maintain an enjoyable atmosphere of respect for everyone; this forum will not descend into a contest of passive-aggressiveness.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kegereneku

I would like to suggest a new line of thinking :

We can already build an AI-Core for the ship
What about using it to control working-robot built separately ? (or re-purposed mechanoid)

Eventually it could be used for (true) automated turret.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

JimmyAgnt007

I always liked the idea of using the AI core to control a single job dedicated robot.

Johnny Masters

#18
I'll bring something from a turret post: the A.I control HUB. A station that is built using an AI core and is used to control a certain number of robot units. So said hub could allow the control of say... 8 units that be sentry turrets, cleaning robots, hauling robots or whatever we fancy creating. Alternatively, a hub could control units in a radius.

I'm also neutral on using cores for a single unit. We can knowledge wank whatever we want, but in the end all that matters is what's good for gameplay and that stuff can be re-written to allow that.

So a core, superhuman or not, could have behavior shackles to only serve one function or you could simply have a small station (1 square) installed in a room and limited to either that room or neighboring rooms. Clean speed could be slower than a human and it could work on a battery that needs recharging every once in a while, as pointed out already. I can't see cleaning robots being any more OP than spamming turrets.

Toggle

Quote from: stefanstr on May 11, 2015, 04:36:52 AM
Quote from: Z0MBIE2 on May 10, 2015, 04:20:12 PM
The mechanical bench, you require something like plasteel possibly steel, and an ai-core. You make a cleaning bot, would probably be just a square or circle, it acts like a colonist and only cleans. When you make it, you place it like a tv or couch, you have to insert it somewhere with power though. It has a battery bar though, and when below a certain percentage, say 15% it would go and recharge at the block it was inserted at until fully charged. If it loses it's battery percentage, it has to be hauled. Can be blown up like turrets, can be damaged and repaired. Don't know how hard it would be but if you made it have the same cleaning AI as the pawns, eh. This would be something that I'd imagine would take a lot of work for Tynan, so probably wouldn't happen soon but even eventually would be great. Downside is if you add one robot that does a job, people will go "Why can't we have a robot for this, and this, and this, and this.".
Yep. Exactly. As to "why can't we have a robot for this..." - once you've programmed one robot in, it'd be very easy to create more of them. You would simply link an AI related to another task to it. I would welcome hauling robots, plant cutting robots and mining robots, especially. Plus, I think patrolling robots would be cool, if Tynan ever implements patrolling.

Actually, for the patrolling robots thing, I remember a thread about animal pets. There was a thing I agreed about, with the wolf event there was supposed to be in alpha 11 right? Domesticating a wolf, being able to feed it and have it stay somewhere as a guard dog. Would be extremely useful in place of melee people, being able to guard the place.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Toggle

Quote from: Johnny Masters on May 12, 2015, 02:36:18 PM
I'll bring something from a turret post: the A.I control HUB. A station that is built using an AI core and is used to control a certain number of robot units. So said hub could allow the control of say... 8 units that be sentry turrets, cleaning robots, hauling robots or whatever we fancy creating. Alternatively, a hub could control units in a radius.

I'm also neutral on using cores for a single unit. We can knowledge wank whatever we want, but in the end all that matters is what's good for gameplay and that stuff can be re-written to allow that.

So a core, superhuman or not, could have behavior shackles to only serve one function or you could simply have a small station (1 square) installed in a room and limited to either that room or neighboring rooms. Clean speed could be slower than a human and it could work on a battery that needs recharging every once in a while, as pointed out already. I can't see cleaning robots being any more OP than spamming turrets.

8 seems a bit high, maybe 4, unless bots are confined to rooms. Hauling bot, the only problem I think is that the other bot is supposed to be like a roomba, goes around, hits a wall, moves along, randomly moves around. Hauling would have to carry something, so it would require a colonist loading something on it. Then there's doors, bots would probably require automatic doors to go through, instead of regular doors, which would help for the not being easy to do it.  The OP part is just once you add one bot, you add more, and then suddenly half your bases labour problems were solved by bots. The hub idea sounds great for it, what if you required someone being there? If bots were run by one person, it would be pretty fair, even for 8, since instead of a person say who can't haul or do anything useful, they can operate the computer and haul, clean, everything. They wouldn't really be controlling them, just making sure they run and everything,
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

stefanstr

Quote from: Z0MBIE2 on May 13, 2015, 11:04:26 PM
Quote from: Johnny Masters on May 12, 2015, 02:36:18 PM
I'll bring something from a turret post: the A.I control HUB. A station that is built using an AI core and is used to control a certain number of robot units. So said hub could allow the control of say... 8 units that be sentry turrets, cleaning robots, hauling robots or whatever we fancy creating. Alternatively, a hub could control units in a radius.

I'm also neutral on using cores for a single unit. We can knowledge wank whatever we want, but in the end all that matters is what's good for gameplay and that stuff can be re-written to allow that.

So a core, superhuman or not, could have behavior shackles to only serve one function or you could simply have a small station (1 square) installed in a room and limited to either that room or neighboring rooms. Clean speed could be slower than a human and it could work on a battery that needs recharging every once in a while, as pointed out already. I can't see cleaning robots being any more OP than spamming turrets.

8 seems a bit high, maybe 4, unless bots are confined to rooms. Hauling bot, the only problem I think is that the other bot is supposed to be like a roomba, goes around, hits a wall, moves along, randomly moves around. Hauling would have to carry something, so it would require a colonist loading something on it. Then there's doors, bots would probably require automatic doors to go through, instead of regular doors, which would help for the not being easy to do it.  The OP part is just once you add one bot, you add more, and then suddenly half your bases labour problems were solved by bots. The hub idea sounds great for it, what if you required someone being there? If bots were run by one person, it would be pretty fair, even for 8, since instead of a person say who can't haul or do anything useful, they can operate the computer and haul, clean, everything. They wouldn't really be controlling them, just making sure they run and everything,
I like this a lot, actually.

I think you could have a robot with mechanical arms that loads itself. Why not?

Another possibility is to have one AI hub control an unlimited number of robots but only in a limited radius.

Toggle

So, to make it fair, lets see. Limited radius, high enough so bots can be effective, so like larger then double a beacons range, and a limited amount of bots, say 3, since it could be a 3 long console with a seat like most things. It requires someone to sit their to operate them. The bots have a mini battery that can last say either 16 or 8 hours, and recharge for time (Undecided, maybe half or a quarter, so if 8 hours then 2 to charge?). The bots would have to be built and then inserted somewhere near electricity, and then that becomes their recharging station. Problem is how would it connect to the other station? If we made it 2, the 2 bots could recharge on the station, but then 2 bots that work less then a full person but a person has to control, too nerf'd. If we made it 2x3, make it 4 bots, the back 3 places are where they charge.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

billycop32

I like the balance we have, but zombie i think 16-8 hours is a bit low. most devices can last a lot longer than that and rimworld is suppose to be in the future. so I have a solution for it all together :D

"bot room charger" under Misc tab would keep any bot withen the room charged and working. this tech is already in development IRL (you can read up on it here http://en.wikipedia.org/wiki/Wireless_power ) the amount of charge it would consume would be in relation to how many bots are in the room plus how big the room is. (bigger room= more power loss during transmission)

B.R.C + automatic doors would also have a bonus: we can control which rooms bots can go between.

lastly, please help keep the forums nice and happy everyone. If I ever come accross as hostile without putting  >:( please let me know as it's probably not intentional. have a good day!

ARiA1089

all of this over a cleaning robot?

+1 since i have 4 people in my colony cleaning non stop
──▄▀──────────█──
──▄▀───────────█── Careful Kids, he got raided
─▄▀─█───────────█─
█──▄█────────▄──█─
─▀▀─█──█──█──█▄▀
────█──█──█▀▀
────█──█▄▄█
────█──█
────▀▄▄▀

LanMc

There is a mod that allows you to purchase cleaning and hauling bots, they are small, somewhat slow, and a bit pricey, but they work amazingly well

It's Miscellaneous w/MAI

You might want to check it out - they are brand new to the mod Haplo just added them with his last update:


Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.3 / 14.05.2015)

Hope this helps...
Lan
Hi, my name is Lan and I am a Rimworld addict...