Backup/scouting party for the visitors

Started by Cryusaki, April 30, 2015, 09:41:00 AM

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Cryusaki

Trapping your visitors into a room and letting them starve is a fun mechanic but in my opinion it is currently broken. There are no downsides to doing this but in good game design a solution like "Visitors can unlock doors when they leave" will just break the fun.
So my solution is if they do not return after x amount of days their faction will send a larger, more well equipped, group to try and find their missing faction members.

In this way you can retain the ability to, sadistically, starve people for equipment but is no longer left unchecked. There are more things that can be added to make things more fun.
- Let's say you lock your doors and the group cannot even get inside the buildings to search, they may leave with negative relationship or if they don't like you they can just start breaking down doors, leaving you to decide to (unlock the doors, let them break them down, or attack them)
- Of course you don't want them to find the bodies or their clothing, maybe even equipment, so you may want to hide/bury their bodies in places they wouldn't look. This would give another incentive to get an incinerator and add another fun mechanic when managing your colony.


Adamiks


Kegereneku

Alternative suggestion :

We are the only one to build door on the map, and both it and wall are 'claimed'.
Could we simply have the visitor detect if our door/wall are the only thing impeding them ? Run a countdown after which they become hostile or at least attack it and decrease faction relation.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
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