Studying items for research

Started by Workload, November 26, 2013, 06:03:42 PM

Previous topic - Next topic

Workload

Maybe could add a few items to boost research while in the same room or allows you to research better things . such as computers/ lab equipment table/ Bookshelf  and so on.
or this idea can be nice. The first research item could be the bookshelf allowing for lower tech, then the research table med tech ,computers high tech. Can't think of anything else atm

The main reason I post this was, things like different guns, food items/potato/wheat/corn/etc, Different metals, and the many other items that can be carried meds, dead bodies, live subjects plus anything new added. Would be used in studying new research.

So to research better potato's you need X amount of potato to finish the research project.
Hydroponics would be unlocked with any X amount food type 
Medical stuff would probably use meds, live and dead subjects for testing.

These are just a few examples
Let me know if you got something to add. 

Edit
Could also add perks/abilities that you pick one and they take amount of research points to finish either auto doing it or telling you its done and you just pick it again activating it. Computers would be the item they can use for researching points into the abilities.
Examples
Solar boost, any other power generator output for 12/24 hrs.
Any other boost, these are nice cause there simple to add.
Maybe a jamming pulse that disables all electronics on the map for 5hrs or whatever, this would help later if there's plans for enemies to use some kind of electronics warfare.   
If money doesn't ever become a item that's needs to be stocked like DF/Gnomoria could make them hack 500-1000$ money from the nets.

These be a nice add for research when there's nothing left to learn, these can redone over and over so there still be a point to research at end game