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Author Topic: Time in the game and savegame.  (Read 1459 times)

Semmy

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Time in the game and savegame.
« on: October 05, 2013, 01:19:19 PM »

I got a tiny suggestion to make.

Wich would only be important if you give the game a everlasting mode in wich the storyteller makes your life harder and harder.

Time. The game must have a good timestamp.
So it should like give weeks/days or months.

A good easy to transfer savegame.. Or just throw each save in his own directory.

Now you ask me why. And i will tell you why
Succesion games. Damm those were awsome.
You dont want to know the amount of good awsome succesion games i had at my local forum.
We played DF over and over. Trying to figure out what the stuff (mostly levers/contraptions) your predecessor left behind.


« Last Edit: October 07, 2013, 10:38:50 AM by Hypolite »
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Re: [suggestion]Time in the game and savegame.
« Reply #1 on: October 05, 2013, 01:46:07 PM »

I kind of categorized RW, among other things, as a Rogue-like: when you die, your savegames die as well, so to speak.
Seems fine to me, at least.
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Semmy

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Re: [suggestion]Time in the game and savegame.
« Reply #2 on: October 05, 2013, 01:47:49 PM »

I kind of categorized RW, among other things, as a Rogue-like: when you die, your savegames die as well, so to speak.
Seems fine to me, at least.

ow thats fine to me.
But how fun would it be i do a month or whatever than you than somebody else and so on.
A few of us must remember boatmurdered
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The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke