Generated stockpile names

Started by lewinthistle, April 24, 2015, 09:19:14 PM

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lewinthistle

I have a hard time keeping track of the fact that stockpile 1 is my food stockpile, stockpile 2 is my carcass stockpile, and stockpile 3 is my general stockpile.

Suggestion: For stockpiles where the player hasn't manually set the stockpile name, set up some code that picks a "most likely" stockpile name based on what the player has chosen to store in it. So if I choose to store both rice and corn in a stockpile, take the least common parent of these in the item hierarchy and call it a "food stockpile". If I choose only to store hops in the stockpile, call it a "Hops stockpile". If there's no reasonable thing to guess, then just use the existing generic "stockpile 3" naming scheme.

Possible tweak: If the stockpile happens to have a sub-zero temperature, prepend "Frozen" to the stockpile name.

(Doing something more complicated like calling it a "Food and Steel stockpile" probably has diminishing returns, and isn't worth the complexity of trying to code up).

Havan_IronOak

I can see it if there is a single item allowed to be stored or even a single class of item.  Personally, I name my stockpiles as soon as I set them up and I use a LOT of stockpiles. I have small separate reserve stockpiles next to almost all of my production benches and my stone-cutting benches have multiple ones. They're small but I rate them as important so that there will generally be materials on-hand as needed.

I also have my 4-sale stockpile areas divided as to outdoor-4-sale, indoor-4-sale and even a frozen-4-sale.

GamerGuy

Ha, I didn't even know you could rename stckpiles. :D

LittleGreenStone

For fun I have counted it, I have 53 stockpiles overall in my current colony.
You know who'll name them...

This idea isn't half bad, but as said, it would work mostly if you store only one kind of item in it, or one group (such as "meat".
Would worth it in my opinion.