[A17] Vegetable Garden [8/22/17]

Started by dismar, May 07, 2015, 10:52:34 AM

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Trigon

Is it still possible to turn ice into farmable soil? I remember in an earlier version you could turn permafrost into soil.

DDC1234

Raspberries under which research are they now ?

Trigon

You can grow berries, they're just called strawberries. You weren't supposed to be able to grow the wild variant before since it is leaps and bounds more powerful than every other crop. Big yield, nutrition, and short growing times.

Instructor

#1038
Hello, since I've installed your mod my game has been having sound issues with loud 'thump' in the speakers, it's hard to explain what it is but it's happening frequently. I've already started a new colony without VGarden and it's clean of sound issues.

Can I have any advice as to how to deal with it?

edit: A second game without vg has same error so not related error.

dismar

Quote from: Der Failer on March 02, 2017, 11:10:02 AM
A small QOL suggestion: Could you add the fertility to the description of all soils (and hydroponics) in the next update? Cause right know you either have to build it or look at the OP to find out.

Looking at the pic in the OP, I found that it says reclaim soil requires "Soil Reclamation I", but looking ingame it actually is under "Soil Reclamation II".



No xml inheritance shenanigans this time ;)

New build coming very soon (day or so) will have this.

Quote from: DDC1234 on March 06, 2017, 12:01:46 AM
Raspberries under which research are they now ?

yeah pretty much what Trigon said :)

Quote from: Instructor on March 06, 2017, 12:18:48 PM
Hello, since I've installed your mod my game has been having sound issues with loud 'thump' in the speakers, it's hard to explain what it is but it's happening frequently. I've already started a new colony without VGarden and it's clean of sound issues.

Can I have any advice as to how to deal with it?

edit: A second game without vg has same error so not related error.

I have no idea on this. My mod doesn't have any custom sound files and only uses the standard sounds found in the game... but could be an issue with your game install maybe?

AnarchOi

You should submit this mod to be included in the base game!
This is probably one of the best mods out right now. Thank for the good work!
https://ludeon.com/forums/index.php?topic=29505.0

Tanelorn

Quote from: Instructor on March 06, 2017, 12:18:48 PM
Hello, since I've installed your mod my game has been having sound issues with loud 'thump' in the speakers, it's hard to explain what it is but it's happening frequently. I've already started a new colony without VGarden and it's clean of sound issues.

Can I have any advice as to how to deal with it?

edit: A second game without vg has same error so not related error.

I don't have this issue either I think it's on your end.

bshipp82

I have no idea what I'm doing wrong, but I can't seem to bake the bread. I've got the oven, and completed all industrial research, but when I click on the BILL in the oven, there's nothing there (it just says None).

Canute

Thats very curious.
There should be at last a few recipes at the oven, when you are able to build the oven.
Do you use other food/meal mods ?
Try to move Veg. garden more down at the mod list, and check if that helps.
Did you update the mod without deleting the old folder first? Delete the old folder then copy/unzip it.

bshipp82

I use WAY too many mods right now, planning on cleaning it up in the next few days. I have vegetable garden 5.3 10th from the bottom, without any food mods after it at all. Here's a modsconfig listing of my mods:

Core
    HugsLib
    AdditionalLighting-AdditionalLighting1.10
    AnimalTab
    ArchitectSense
    Better Pathfinding
    BetterCoolers-BetterCoolers1.3
    ColonyManager
    DermalRegenerator-DermalRegenerator1.8
    ED-LaserDrill
    EdBPrepareCarefully
    ExpandedProsthetics&OrganEngineering 2.0
    ExtendedMedicine-ExtendedMedicine1.5
    ExtendedStorage-ExtendedStorage1.14
    ED-OmniGel
    ExtendedFabrics-ExtendedFabrics1.4
    Fertile Fields
    FloorEquality
    Hospitality
    RT_Fuse-A16-1.0.5
    [SS]BiggerBatteries
    [SS]BiggerFuses
    Mending
    WorkTab
    SometimesRaidsGoWrong
    RW_MedicalInfo
    RW_AreaUnlocker
    RoofSupportTool-master
    ReclaimFabric-ReclaimFabric1.7
    QualityBuilder
    Psychology
    No Natural Roofs
    Miniaturisation
    Miscellaneous_Core
    OmniLocator
    Additional Joy Objects
    ADogSaid-full A16
    MF A16
    MarvsStockpileAlert
    MarvsResourceAlert
    MarvsLessOutdoorCleaning
    MarvsClearTheStockpiles
    MapReroll
    Nandonalt - Camping Stuff
    Nandonalt - Colony Leadership
    RePower
    RedistHeat
    PrisonExtensions
    Prisoners can joy + paste reworked
    Nandonalt - Set-up Camp
    Miscellaneous_Objects
    Nandonalt - Visual Addons
    Miscellaneous_MAI
    Miscellaneous_MapGenerator
    Miscellaneous_MapGenerator_FactionBase
    Miscellaneous_TrainingFacility
    MiningCo. ForceField
    FishIndustry
    Miscellaneous_Robots
    Robots_PlusPlus_Misc_Robots_Xtension
    ED-Embrasures
    ED-ReverseCycleCooler
    ED-ShieldsBasic
    PhiClient
    TombWorld
    WM Medivac
    WM Reuse pods
    WM SyncGrowth
    WM Smarter food selection
    SupesResearchScrollbars
    WM Too Many Leathers
    MineItAll
    ConduitDeconstruct
    PowerSwitch
    RightToolRightJob
    DrugRename
    BetterVents-BetterVents1.3
    PriorityTreatment
    ED-Plant24H
    AMC(1) 16 DE Surgeries
    AMC(2) 16 EmergencyTreatment
    AMC(2) 16 Improved Surgery
    AMC(2) 16 Medical Training
    AMC(2) 16 Realistic Medical System EPOE Version
    AMC(3) 16 Compatibility patch_DESurgery & ISurgery
    AMC(3) 16 Compatibility patch_EPOE & ISurgery
    AMC(4) 16 Compatibility patch_EPOE Realiistic Medical & ISurgery
    AcEnhancedCrafting
    ICanFixIt
    ImTheWorkerNow
    SillyBuilder
    RT_SolarFlareShield-A16-1.1.2
    RT_QuantumStorage-A16-1.0.8
    Moody
    Vegetable Garden 5.3
    RelationsTab
    Apparello
    AllowTool
    High Tech Laboratory Facilities
    QC_Quantum_Cooling
    Tranq Turrets
    LockableDoors
    JTReplaceWalls
    Call of Cthulhu - Straitjackets 1.1
    TechAdvancing

I'll try moving it to the bottom, see if there's any difference. Also this is the first time i've installed this mod, so nothing previous to wipe.

Ruisuki

is the garden resources standalone referring to garden fabrics section, the new crops added by the mod or both? There seem to be 3 different reclaim fabric mods far as I can tell. I'd be interested in trying the textilework as a modular since the scope of this project, while exciting, terrifies me at the same time lol. If you ever do add more standalones i'd probably ease into it slowly.

Morgenstern

I'm having an issue with Advanced Modular Hydroponics in my current farm set up. For some reason, my colonists will only sow like, a handful of the basin and ignore the rest. I cannot prioritize them to sow the hydroponics, and changing the plant type in the basin doesn't fix it either. Any suggestions?

[attachment deleted by admin due to age]

Trigon

It's because it's too close to the trees. Your colonists cant sew directly next to trees. You would have to see your crops beforehand. If you have plantsaver mod this becomes more viable.

In any case I'm rambling, yeah they won't put it in those spots because those spots are right next to trees.

sadris

How do you get more ironwood? I do not see the option to plan them in Fields.

Morgenstern

Quote from: Trigon on March 11, 2017, 12:22:45 AM
It's because it's too close to the trees. Your colonists cant sew directly next to trees. You would have to see your crops beforehand. If you have plantsaver mod this becomes more viable.

In any case I'm rambling, yeah they won't put it in those spots because those spots are right next to trees.

Seriously? I didn't think of that - figured so long as they were accessible in some way. So if I cut a few down, I should be ok?