[A17] Vegetable Garden [8/22/17]

Started by dismar, May 07, 2015, 10:52:34 AM

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DigitalCore

Hey, just found a very small bug in your mod:
Kitchen tools cabinet says it increases work speed by 15%. I've noticed it actually only provides a 14% boost. Likely to be just a typo, but thought I should let you know!
Introducing the new and improved killbox: the Minefield! Now with 30% more explosions! Guaranteed to kill all those pesky tribals that keep visiting you at night.

Toarzo

Hello,

Thanks for the great mod :)
Where can the fertilizer machine be found ? Because I can't find it :/

Canute

No mashine.
Butcher, dirt + plant/vegetable = fert.
Campfire/cremator buring corpse to fert.
Ferti. Box slowly grow fert.

Toarzo

Oh okay, in the description in the first page it is said that there is a machine that's why ^^
Thank you for the answer :)

dismar

Quote from: Toarzo on April 22, 2017, 12:35:50 PM
Oh okay, in the description in the first page it is said that there is a machine that's why ^^
Thank you for the answer :)

There is. It's being tested in the steam version.

Toarzo

Quote from: dismar on April 22, 2017, 12:38:46 PM
Quote from: Toarzo on April 22, 2017, 12:35:50 PM
Oh okay, in the description in the first page it is said that there is a machine that's why ^^
Thank you for the answer :)

There is. It's being tested in the steam version.

What about non-steam version ?

faltonico

#1086
Hi there,
I remember being able to plant flowers introduced by vegetable garden in A15 on fields, but now i don't seem to find the option to plant them, ¿Did you remove that feature or is it that those were from another mod? Thank you.

Edit: Don't mind me, i found them in the garden tools tab as modular flower area.

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Mosart

Which meals from this mod add mood to my colonists?

I am looking for 1 ingredient meal which raise mood to +5 at least.

Canute

None, with just 1 ingregient i think.
Not sure about grilled/baked polenta.

+5 mood are like a fine meal, you need to have at last 2 ing.  Veggie + meat. 
The cheapest one are Stir-fry, and you can cook 4 at once.


faltonico

Quote from: Mosart on April 29, 2017, 11:31:03 AM
Which meals from this mod add mood to my colonists?

I am looking for 1 ingredient meal which raise mood to +5 at least.
Fruit drinks.
Made from any fruit, +10 mood, no addiction. The best feature of this mod.

Mosart

Quote from: faltonico on April 29, 2017, 06:07:27 PM
Quote from: Mosart on April 29, 2017, 11:31:03 AM
Which meals from this mod add mood to my colonists?

I am looking for 1 ingredient meal which raise mood to +5 at least.
Fruit drinks.
Made from any fruit, +10 mood, no addiction. The best feature of this mod.

Afre fruit drinks make pawns well-fed? I think that it's just additional food but not main course.

Dr_Zhivago

Does anyone know where to find the "Source" files for VG?

dismar


Dr_Zhivago

Quote from: dismar on April 30, 2017, 03:06:17 PM
On my computer. :)

I was hoping to make a VG/Fertile Fields compatibility mod, but I'm having trouble with the def-links.

Essentially I wanted to remove the "land altering" functionality from VG and use the Fertile Fields' ability. To do this I removed all the .xml references to fertilizer, tilled soil, etc. However I'm pretty sure the assembly that comes with VG has things within it that also need to be removed. I can play the game without problems, with the altered mod, however when I start up the game, I get all these "def-linked translation" errors reffering to everything I deleted.

Anyway, when I try to create a .csproj from your included "VGdrink.dll" I end up with missing references and many errors. So I thought having the source files would help this. I tried to find your project on GitHub, but to no avail.

I'm new to the modding scene, so if what I'm doing is completely wrong, let me know. Otherwise maybe you can help point me in the right direction.

faltonico

Quote from: Mosart on April 30, 2017, 11:56:11 AM
Quote from: faltonico on April 29, 2017, 06:07:27 PM
Quote from: Mosart on April 29, 2017, 11:31:03 AM
Which meals from this mod add mood to my colonists?

I am looking for 1 ingredient meal which raise mood to +5 at least.
Fruit drinks.
Made from any fruit, +10 mood, no addiction. The best feature of this mod.

Afre fruit drinks make pawns well-fed? I think that it's just additional food but not main course.
It stacks with other food moodlets.

[attachment deleted by admin due to age]