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Author Topic: [A17] Vegetable Garden [8/22/17]  (Read 777956 times)

dismar

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [8/28/16]
« Reply #585 on: September 06, 2016, 05:33:25 PM »

Hey there, sorry i've been sick over the weekend. Can you look into your Vegetable Garden\Textures\Things\Veg directory and see if you have Potato.png ? It looks like the file attached :P

[attachment deleted by admin - too old]
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kaptain_kavern

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #586 on: September 06, 2016, 06:57:38 PM »

;)

dismar

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kaptain_kavern

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #588 on: September 06, 2016, 07:06:19 PM »

8) French fries pictures will never been broken or banned by french IP providers  8)

Behold !

Yautja

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [8/28/16]
« Reply #589 on: September 06, 2016, 10:10:20 PM »

Hey there, sorry i've been sick over the weekend. Can you look into your Vegetable Garden\Textures\Things\Veg directory and see if you have Potato.png ? It looks like the file attached :P

Its ok (:
The .png is there, but there is no problem, I just started a new colony since the other one er... kinda... exploded lol
Probably I've had to put it last on the mod list, or even on first, maybe I will try it again on another run, but until there, dont worry bro, and btw, nice mod, I think its a really must-have mod on Hardcore pack (:
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Adventurer

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [8/28/16]
« Reply #590 on: September 07, 2016, 02:19:10 AM »

I have a request. Could you upgrade cuproPanda's Soda Garden mod to A15? It is a compatibility bridge between Vegetable Garden + Cupro's Drinks. It doesn't need to be compiled.

cuproPanda is unable to do it because of damaged ribs.

https://ludeon.com/forums/index.php?topic=13400.msg244417#msg244417

Cupro's Last post said that 15 is done he just need to update all his links. Soon you'll have your sodas!

Afraid not, please see here: https://ludeon.com/forums/index.php?topic=13400.msg259726#msg259726

Your quote is a page or two back...
https://ludeon.com/forums/index.php?topic=13400.msg259961#msg259961

Soda Garden isn't part of the update he is planning. I will ask him again to verify with you if you'd like.
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biship

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #591 on: September 07, 2016, 06:46:56 PM »

Its ok (:
The .png is there, but there is no problem, I just started a new colony since the other one er... kinda... exploded lol
Probably I've had to put it last on the mod list, or even on first, maybe I will try it again on another run, but until there, dont worry bro, and btw, nice mod, I think its a really must-have mod on Hardcore pack (:

This tool will search for basic mod issues, as well as list which mods conflict (use the same defname) with others.
https://ludeon.com/forums/index.php?topic=25305.0
Run it, check RCC.txt and look for the word potatoes.
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Yautja

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #592 on: September 08, 2016, 07:41:28 AM »

This tool will search for basic mod issues, as well as list which mods conflict (use the same defname) with others.
https://ludeon.com/forums/index.php?topic=25305.0
Run it, check RCC.txt and look for the word potatoes.

Oh! I've never heard about this tool before! As soon as I get home from work, I will run it and tell you, ok?
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Lexmechanic

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #593 on: September 09, 2016, 05:01:06 PM »

Query: Would it be possible/feasible to have specific medical items be more effective at treating specific ailments? (eg. aloe for burns, bandages for things needing bandaged, medkits for sutures and set bones, etc.) I noticed you can anesthetize for surgery using aloe... which is convenient, but a tad awkward.

Bug Report: When a caffeine addiction goes unsatisfied, the mood effect in the Needs panel shows up as alcohol.
« Last Edit: September 12, 2016, 02:25:05 PM by Lexmechanic »
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AlphaMason

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #594 on: September 13, 2016, 05:51:03 PM »

Could someone do a wiki on this mod, because I have no clue what snow beets are used to make.
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dismar

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #595 on: September 13, 2016, 06:50:14 PM »

Could someone do a wiki on this mod, because I have no clue what snow beets are used to make.

Meals. Snow beets is just a vegetable that is immune to Cold snaps and does not die during during cold weather.
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Adventurer

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #596 on: September 13, 2016, 06:52:58 PM »

cuproPanda has been MIA. I'm still very confident he is not working on Soda Garden - it is not on his github at all, where he keeps everything else. In fact I'm not sure he was the one who even updated Soda Garden last time. Would you be willing to please give it a shot dismar?
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dismar

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #597 on: September 13, 2016, 07:03:08 PM »

I cannot work on another persons mod with out permission.
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Adventurer

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #598 on: September 13, 2016, 07:55:53 PM »

I cannot work on another persons mod with out permission.
from cuproPanda's thread:
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chumbaba

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Re: [A14/15] Vegetable Garden v5.0 ~0.15.1279 [9/6/16]
« Reply #599 on: September 15, 2016, 08:12:34 AM »

hello rimworlders

i enjoy this mod and would like to share my thoughts

one thing is a bit too easy in this mod i believe.
the ability to improve the soil without costs.
maybe it is possible to include a new product, call it dung^^
we got animals, so it should be possible.
maybe it is too much work to do this, but there should be any cost for improving soil.

Edit: Tomatoes are no fruits
« Last Edit: September 15, 2016, 08:25:13 AM by chumbaba »
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