[Request] Total Conversion: Cast Away, Robinson Crusoe, Gilligan's Island, Lost

Started by Lemml, May 08, 2015, 02:51:54 PM

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Lemml

Hello,

I would love to play RimWorld in a much more old-fashioned non-SF casual scenario: To be stranded on a lonely island.

I think the engine has already everything such a total conversion would require. I would imagine a mixture of desert and jungle with Hawaiian coconut palm trees, turtles and apes as biome. Instead of building a spaceship you have to build an ordinary raft or ship if you plan to leave the island. Random parts for the raft could drop from time to time at the shore (like something that could be used as sail as in the movie "Cast Away") so that wooden blocks and ropes wouldn't be sufficient. I would remove the robotic alien race to keep the scenario more casual and less hardcore. But you could be attacked from pirates or savage aborigines. Communication to the outside world could be done through radio. An imaginary supply ship could deliver the ordered parts at the shore. Alternatively, the communication functionality could be removed to keep it more realistic. There are some more features that don't fit to the scenario. For example, fights had to be non-automatic, but that would be okay (and maybe even more interesting?) without too big dangers like robotic alien attacks or similar events.

So basically I think most of the work would be to remove existing features that don't fit in and change existing features (graphically and textually) to fit to the scenario. A few materials should be removed that simply don't exist on a lonely island. Some other game parts might require some fantasy, but I think it wouldn't have to be a completely realistic scenario to be fun.

I hope the idea has inspired some of you modders. :)

Best regards,
Lemml

Toggle

Would be interesting, but probably still very difficult because it would take a lot of time and work, as you're basically asking to rework the entire game to a different theme, so keep the base game, but remake it.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

soltysek

Quotestill very difficult
and
Quoteit would take a lot of time and work

Its not so difficult its just time consuming especialy when you are alone but team :

  • 1 c# programer + XML
  • 1 XML
  • 3-5 texture designer
Can make it preaty fast 3-5 months , this type conversion will be made strait in core files maiking it easier and yes it is posible without problem

BTW intresting Idea or even easier will be made some kind of "LOST" :D   

Shinzy

I just wanted to say the title is clearly missing the lord of flies! Thank you goodbye!

Toggle

Quote from: soltysek on May 11, 2015, 03:16:34 AM
Quotestill very difficult
and
Quoteit would take a lot of time and work

Its not so difficult its just time consuming especialy when you are alone but team :

  • 1 c# programer + XML
  • 1 XML
  • 3-5 texture designer
Can make it preaty fast 3-5 months , this type conversion will be made strait in core files maiking it easier and yes it is posible without problem

BTW intresting Idea or even easier will be made some kind of "LOST" :D   

Yeah but... there's kind of only one developer... And that is Tynan... We're also in development, and 3-5 months to make it... I don't think anyone's going to make it.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Lemml

I don't think that you need texture designers for it. Basically, the existing graphics would already fit. I think it could be realized by making it step by step and not a big all-in-one change. All in all, I wanted to share this idea because I think the engine would fit quite well for these scenarios as it is. I see it as some kind of waste if it would be only used for the existing SciFi-topic. And, when some programmer likes the idea or already had similar ideas... Who knows...