Is it me or mod economy is completly and utterly fucked?
You need spare parts for everything
You need melt metals to craft spare parts
You need spare parts to craft a melter also alot other non basic mats
If you run out of spare parts before u make a smelter you are screwed sicne you cant trade for them or do anything, why is a trade beacon even needed for land trade?
Anyway can we fix and be smart about game economy please?
Agreed, economy is broken. It's put me off from playing any further for now. Also ridiculous conversion ratios... 40 steel bars for 6 steel parts? Where'd the rest of the metal go, did it disintegrate into the air? And for some reason we need spare parts to make steel parts, even though every construction that requires steel parts also requires spare parts again?
Just tedious micro.
Also the tech info needs an overhaul since it's so opaque right now. Why can't you just say exactly what each tech opens up? Since this isn't a Civ-like tech tree where they have little icons with mouse-over popups, you really need to write it all out. I quickly grew tired of stumbling through the tech tree to figure out what opened up what techs, and then just to find once I built the workbench that it required yet further techs/items I didn't have.
I'm waiting for a far more refined mod version before playing any more. I'm just not masochistic enough for this right now, nor do I have the time to wade through the lack of easily accessible information. I like a lot of the content, but there's just so many rough edges.