i dont know if a feature or a bug but when the colonist harvest cotton dont give raw cotton but cloth
Until next patch you can do it yourself pretty easily...
With a text editor : notepad will do the trick but i recommend/support
Notepad++Go open :
\Mods\Core\Defs\ThingDefs\Plants_Cultivated.xml, and under :
<ThingDef ParentName="PlantBase">
<defName>PlantCotton</defName>
<label>cotton plant</label>
replace
<harvestedThingDef>Cloth</harvestedThingDef> by
<harvestedThingDef>RawCotton</harvestedThingDef> and you have to the same, just a bit under, with Devilstrand. Be aware of the capital in
RawDevilstrand when replacing
DevilstrandCloth.
You can use CTRL+f and paste the all code section to find it more quickly and even use "find and replace" command (CTRL+h) in
Notepad++, when/if you feel comfortable enough, for editing (it's very handy and useful for modding because you can even do that automatically in an entire folder in once

)
Droid's use steel and plasteel ore to build, shouldn't that be (pla)steel bar ?
And they use Circuits, these should be Electronic chips.
There is no need to create another item.
Pretty much the same things in
\Mods\MD2Droids-10_SK\Defs\RecipeDefs\Recipes_MakeDroids.xml (be aware of the upper size character in
PlasteelBar).Be sure to do it for each tag (again "
Find and Replace" y'all

) Now for the Circuits, it's the way it's done in the original mod, but you can change that here too.
This one is wrong, you should upload it again mate. I belive there should be <singleBillGiverDef>EConcreteMixer</singleBillGiverDef>
instead
<singleBillGiverDef>EMixconcrete</singleBillGiverDef>

and this is correct.
But you do that at your own risk and please don't bother/blame on
skyarkhangel if that doesn't work. I just share how i fix it on my computer.
The "official" way is to wait ... what 12h max before
skyarkhangel fix those with the next patch

remember "Zero tolerance" ^^
EDIT : Adding Devilstrand manipulation too :p + adding a link to a randomly Googled example of a
Find and Replace operation