1) Stone-cutting at smithing table doesn't seem to drop sand at all. Doing at Stonecutter table is OK though.
(I'm not an expert but there is no
<product> tag at all in
<workerCounterClass>RecipeWorkerCounter_MakeStoneBlocks</workerCounterClass> in
.\Mods\Core_SK\Defs\RecipeDefs\Recipes_Production.xml like for the manual stone-cutting recipe).
IMHO that's why a lot of people complaining about lacking sand
Edit : Adding proper <product> tags for crushed stone and sand (same way as with handed/mecanic wood plank production) had work in my game ... but it don't know the exact value you originally planned
<products>
<Sand>20</Sand><CrushedStone>10</CrushedStone>
</products>
2) Is Biodiversity at last update ? (in my game animal doesn't seems to use aggressive behaviors at all) - Link to last know update by Haplo (
here)
3) Some research related small bugs :
- Can construct automated doors before researching Construction II
- Same with tiled soil and Agriculture II
- Same with cotton/devilstrand and Crafting I
4) Some agriculture related bugs :
- From start all plant are enable to me in the growing zone setting tabs and they're not allowed by research
- Some doesn't show at all : Egg plant seeds exist but i can't see Egg plants in growing tab
Keep up the good job man Thx
Edit : New update for Seeds Please by Leucetius !!!