[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Rhyssia

Just need to move everything from \Hardcore-SK-master\Mods\ to Rimworld\Mods\ make sure to back up and remove core folder out of Rimworld\Mods\ before moving everything over, then take config and put it in right place.

-edit-
removed giant example image
Ask me about the Hardcore SK Modpack Discord Server!

Storgondul

yea im back at the same errors after following all that so i think ima just abandon ship, im nowhere new to modding but this is just getting to be too much that i dont know how to actually fix myself since i dont know the game tools https://gist.github.com/db9ad89325e6aa2f256e65d6838fff7e will leave this here though. just in case anyone has the same thing goin on

Rhyssia

What's your load order look like?

What I see is...

Core: (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Core SK: (no assemblies)
Darkness +SK patch: (no assemblies)
HugsLib[2.2.1]: HugsLib(0.16.0.0)
Combat Realism: CombatRealism(1.0.0.0)
Skynet SK: Skynet(1.0.0.0)
Fluffy Breakdowns: Fluffy_Breakdowns(1.0.0.0)
Hospitality A16: Hospitality(0.6.0.0)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
EdB Prepare Carefully: EdBPrepareCarefully(0.16.1.2)
Numbers: RWNumbers(1.1.0.2)
Misc. Bees'n'Honey: BeeAndHoney(0.15.1.0)
Misc. MapGenerator: MapGenerator(1.0.0.0)
Misc. MapGen FactionBase: MapGeneratorFactionBase(1.0.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
Moody: Moody(1.0.0.0)
Relations Tab: Fluffy_Relations(1.0.0.0)
RT Fuse: RT_Fuse(1.0.0.0)
RT Quantum Storage: RT_QuantumStorage(1.0.0.0)
RT Solar Flare Shield: RT_SolarFlareShield(1.0.0.0)
Rumours And Deception: RumoursAndDeception(1.0.6199.34511)
Area Unlocker: AreaUnlocker(1.0.0.0)
Animal Tab: BetterAnimalsTab(1.0.0.0)
Colony Manager: Fluffy_ColonyManager(1.0.0.0)
Medical Tab: MedicalInfo(1.0.0.0)
Fluffy Research Tree: ResearchTree(1.0.0.0)
WorkTab: Fluffy_Tabs(1.0.0.0)

Which should be:

Core: (no assemblies)
HugsLib[2.2.1]: HugsLib(0.16.0.0)
Fluffy Research Tree: ResearchTree(1.0.0.0)
Combat Realism: CombatRealism(1.0.0.0)
Core SK: Core_SK(1.0.0.0)
EdB Prepare Carefully: EdBPrepareCarefully(0.16.1.2)
Skynet SK: Skynet(1.0.0.0)
Fluffy Breakdowns: Fluffy_Breakdowns(1.0.0.0)
Numbers: RWNumbers(1.1.0.2)
Moody: Moody(1.0.0.0)
Relations Tab: Fluffy_Relations(1.0.0.0)
Area Unlocker: AreaUnlocker(1.0.0.0)
Animal Tab: BetterAnimalsTab(1.0.0.0)
Colony Manager: Fluffy_ColonyManager(1.0.0.0)
Medical Tab: MedicalInfo(1.0.0.0)
WorkTab: Fluffy_Tabs(1.0.0.0)
Hospitality A16: Hospitality(0.6.0.0)
Rumours And Deception: RumoursAndDeception(1.0.6199.34511)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Misc. MapGenerator: MapGenerator(1.0.0.0)
Misc. MapGen FactionBase: MapGeneratorFactionBase(1.0.0.0)
Misc. Bees'n'Honey: BeeAndHoney(0.15.1.0)
Misc. Training: TrainingFacility(1.0.0.0)
RT Fuse: RT_Fuse(1.0.0.0)
RT Quantum Storage: RT_QuantumStorage(1.0.0.0)
RT Solar Flare Shield: RT_SolarFlareShield(1.0.0.0)


The modconfig.xml in the github download should have the second load order. That is needed because with the wrong load order you'll get those errors. (Things are looking for definitions/resources that haven't been loaded yet)
Ask me about the Hardcore SK Modpack Discord Server!

Storgondul

core
coresk
misc core
darkness+sk
hugslib
combat realism
skynet
fluffy breakdowns
hospitality
camp
edb
numbers
misc bees
misc map
misc mapgen fac
misc train
moody
relations
rt fuse
rt quantim
rt solar flare
rumors
area unlocker
animal tab
colony manager
medical tab
fluffy research
worktab

Rhyssia

Please re-order to what is shown in second code list. As Core_SK has calls to Combat Realism, Fluffy Research,  and Hugslib.
Ask me about the Hardcore SK Modpack Discord Server!

Storgondul

#4190
ok its got it own background now i think that may have done it
boot up world first things i say WHY IS THERE A CULT, WHAT ARE THE SPETZNAZ DOING HERE WHY IS THE FEDERATION ON THIS PLANET

TheLoneCenturion

#4191
It seems that every time I go to attack another outpost my game gets stuck on generating a new map for the encounter.

Also if I try to do anything it just says Rimworld has stopped responding and I have to force close the game.

zmadz

there was a fish industry update for a16 removing the fishing well changing it to hunting and removing harpoon

zzz1000

Looks like I can't hit gnawlers(?)(plunders event) by weapons. All bullets just fly through.
Not sure but maybe this is related:
Exception ticking Bullet_303British_HP223627: System.NullReferenceException: Object reference not set to an instance of an object
  at Combat_Realism.CompSuppressable.get_parentArmor () [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.ImpactThroughBodySize (Verse.Thing thing, Single height) [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.CheckForFreeIntercept (IntVec3 cell) [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.CheckForFreeInterceptBetween (Vector3 lastExactPos, Vector3 newExactPos) [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Not sure but seems like raids still do not work, but at least I see other people now.

Storgondul

#4194
problem solved because my immense stupidity blinds me sometimes, if anyone else is staggeringly stupid and started tribal make sure to harvest ship parts and upgrade your research bench to the vanilla-esque rimworld one so you can actually progress

skyarkhangel

just copy modconfig from archive to Ludeon config folder.

Quote from: zzz1000 on January 03, 2017, 06:09:33 PM
Looks like I can't hit gnawlers(?)(plunders event) by weapons. All bullets just fly through.
Not sure but maybe this is related:
Exception ticking Bullet_303British_HP223627: System.NullReferenceException: Object reference not set to an instance of an object
  at Combat_Realism.CompSuppressable.get_parentArmor () [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.ImpactThroughBodySize (Verse.Thing thing, Single height) [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.CheckForFreeIntercept (IntVec3 cell) [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.CheckForFreeInterceptBetween (Vector3 lastExactPos, Vector3 newExactPos) [0x00000] in <filename unknown>:0
  at Combat_Realism.ProjectileCR.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

Not sure but seems like raids still do not work, but at least I see other people now.

oh, ok something relate to CR.


notfood






For Hardcore SK A16 Jewel, covers most plants and trees. Since HardcoreSK is in constant change, some may be missing. Load after HugsLib, CoreSK and SeedsPlease.



A16 Requires HugsLib, SeedsPlease and CoreSK.

I need feedback for the seeds prices. I took SK's suggestion to put the price range between 10 to 40 with some exceptions. It tries to auto price most things. Any seed values can be changed easily in the xml. I've played a while with it, should be bug free...

Feedback should go in the Seedsplease thread.

-edit. I bumped the version to 0.16.1.1, adds some overrided goodies.
-edit2. Removed MFO (Override) from dependencies, already included in Core_SK.

skyarkhangel

Oh you did this! Thank you, iam planning to add seedplease some later with using your version.

notfood

Feel free to do as you wish, you have my full support.

sidfu

so for the seeds plz i have this load order is iit good

hugglib
MFO
fluffy research
CR
seeds plz
core-sk
prepare carefully
seedsplz sk

is that the right load order for them?

also cant reload mods with sk installed get the out of memory crash.
this error will repeat over and over then game crash if i try to reload game aftter changeing mod load order.

null texture passed to GUI.DrawTexture