Ludeon Forums

Ludeon Forums

  • October 13, 2019, 06:14:45 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Pages: 1 ... 370 371 [372] 373 374 ... 456

Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1779527 times)

EpicGunBlast

  • Muffalo
  • *
  • Posts: 16
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5565 on: April 14, 2017, 05:11:17 PM »

System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Explosion.Tick () [0x00000] in <filename unknown>:0
  at Verse.ExplosionManager.MapComponentTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__72A()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()

Cant seem to figure out where this problem is coming from, was looking if anyone could help me out  :-\

its a bug that happens sometimes with a explosion. to get rid of u have to open the save and a text editor and find the explosion data its seeing and delete it all. far as i know this shoould have long been fixed or atealst happen less often so make sure u useing most updated version from the git by downloading the master
Thank you :) its all fixed now
Logged

Zakhad

  • Colonist
  • ***
  • Posts: 272
  • Lp'er
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5566 on: April 15, 2017, 09:19:22 PM »

Hardcore SK in a nutshell. - razor rain is a bitch.

And then 30 minutes later I get this a trader with animal genocide
« Last Edit: April 15, 2017, 10:15:33 PM by Zakhad »
Logged

Slipshodian

  • Drifter
  • **
  • Posts: 27
  • Disposable Meat Popsicle
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5567 on: April 15, 2017, 10:53:29 PM »

Hardcore SK in a nutshell. - razor rain is a bitch.
I kinda hate it myself that you can't really build out in the open at all, lest you lose your base to random events. Had one base up for about 8 hours of playtime, only for rocks of doom to fall in a similar fashion, and left most of the map barren as a result. I was just up to getting a solar flare protection going too........
Logged

Zakhad

  • Colonist
  • ***
  • Posts: 272
  • Lp'er
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5568 on: April 15, 2017, 11:30:50 PM »

Anyone know what happens if you decline the terminator event? as in does it happen again a year later or something?
Logged

Canute

  • Transcendent
  • *****
  • Posts: 7713
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5569 on: April 16, 2017, 01:48:48 AM »

Hardcore SK in a nutshell. - razor rain is a bitch.
I kinda hate it myself that you can't really build out in the open at all, lest you lose your base to random events. Had one base up for about 8 hours of playtime, only for rocks of doom to fall in a similar fashion, and left most of the map barren as a result. I was just up to getting a solar flare protection going too........

At last the devs reduced the frequency of razor rains, i played a version it happen multiple times the year. Impossible to create an outside base.
But even without razor rains there are too many other meteor events that made a nonmountain base a very difficult thing.

Quote
Anyone know what happens if you decline the terminator event? as in does it happen again a year later or something?
Don't know but i know when you start a 2. colony you can get a terminator event there too.
Logged

TheLemonBread

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5570 on: April 16, 2017, 02:02:56 AM »

Okay, i have the next problem - When i start the game in a Temperate Forest [with hardcore SK Enviroment 2.0 version], then i can play for a while, and then it's crashes. And when i start the game in Boreal Forest, it's loading, and then crashes. In the output log it is written that Out Of Memory it's a problem. [or something else] Maybe someone know a solution for this problem, or maybe the Author of the modpack can make a version for the weakest PC of this modpack. It would be nice. :)
Logged

Canute

  • Transcendent
  • *****
  • Posts: 7713
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5571 on: April 16, 2017, 03:20:22 AM »

Try to play on a smaller map.
The Enviroment 2.0 is pretty new, the Mod devs are still playing/tweaking around with it, since Rimworld is a 32 bit only app, there will be allways a memory problem. And Hardcore-sk is a hungry monster.
Logged

Tollazor

  • Muffalo
  • *
  • Posts: 5
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5572 on: April 16, 2017, 04:46:54 AM »

Hey everyone. Been a long while since I played rimworld and Hardcore SK.
Is there a recommended story teller and difficulty to get the most out of the mod? I usually just use the default Cassandra with rough settings.

Cheers.
Logged

Canute

  • Transcendent
  • *****
  • Posts: 7713
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5573 on: April 16, 2017, 05:17:33 AM »

The vanila storyteller arn't "hardcore" :-) Try the 3 new ones they come with the modpack. But like a dev wrote once, the first 2 years no big events will happen anyway.
Logged

gms0012

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5574 on: April 16, 2017, 09:23:32 AM »

friends.. is the mod still working? i always get some errors...

I copied the file ModsConfig.xml to this here:  C:\Users\USER\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

and the content of the zip to this folder:  D:\Programme\Steam\steamapps\common\RimWorld\Mods

i did not delete anything (i have no other mods). when i delete the core folder in "...mods"... the game is only black...

did i make a mistake?

tried now a lot.. (with and without delete). but i still got error messages and after a game start i have the original ModConfig.xml in the folder...

any advices?


« Last Edit: April 16, 2017, 09:54:57 AM by gms0012 »
Logged

Canute

  • Transcendent
  • *****
  • Posts: 7713
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5575 on: April 16, 2017, 09:56:49 AM »

Yep the mod is working.
And you did right to keep "core".
What Rimworld version do you using ? (0.16.1393 should be the last)
Maybe you use the wrong \config\ folder.
Open rimworld, then at the option you got the button "Open saved game folder".
Does it is the same location you copied the ModConfig.xml ?

Logged

eadras

  • Colonist
  • ***
  • Posts: 196
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5576 on: April 16, 2017, 10:06:01 AM »

friends.. is the mod still working? i always get some errors...

I copied the file ModsConfig.xml to this here:  C:\Users\USER\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config

and the content of the zip to this folder:  D:\Programme\Steam\steamapps\common\RimWorld\Mods

i did not delete anything (i have no other mods). when i delete the core folder in "...mods"... the game is only black...

did i make a mistake?

tried now a lot.. (with and without delete). but i still got error messages and after a game start i have the original ModConfig.xml in the folder...

any advices?




What version did you download?  I recently tried the mod for the first time, and found that the version linked to the "download" button on the main page is outdated and does not work.  The install instructions on the main page here are also outdated.  Go to Github and download that version, and follow the instructions there.  That should do the trick for you.
Logged

gms0012

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5577 on: April 16, 2017, 10:09:25 AM »

yes, i have 1393...

so i still need the CORE folder in mods...

and then i need the Hardcode folter also?

this: mods\core
       mods\Hardcore-SK-4.2.1 -> and here all the subfolders?

yep.. the DOWNLOAD Version. will try the other one...
Logged

eadras

  • Colonist
  • ***
  • Posts: 196
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5578 on: April 16, 2017, 10:14:03 AM »

I had the exact issues that you are having until I went to Github and used the 5.0 version, and followed the updated instructions there.  Then it worked perfectly with no errors.  Hopefully someone can update the front page in this thread to reduce confusion for new users.
Logged

gms0012

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« Reply #5579 on: April 16, 2017, 10:19:44 AM »

thx gyus.. working now.. only translation errors (perhaps because i have the german version).

With the GITHUB files... everything is ok.

how can i use these files:  Hardcore-SK/HighRes surfaces/Surfaces/
Logged
Pages: 1 ... 370 371 [372] 373 374 ... 456