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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2410992 times)

Canute

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6750 on: February 18, 2020, 02:42:04 AM »

That modpack added the Dub's hygiene, so i think they didn't change the mechanic at all.
1. Not sure if that is at the modpack, but can you build a (primitive) well, it is a water source too.
Isn't there an option to break/remove ice (long time ago i played this pack)
2. Yes you geting serveral storage solutions.
3. latrine and washtub are the beginner ones, they manualy get emptied and filled. Later you can connect the latrine to your plumber system.

jager666

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6751 on: February 20, 2020, 02:01:22 PM »

Hi!

Is there any chance that the Hardcore SK project team release the terrain texture pack as standalone? I really like the aesthetics, but I'm not fancy changing the game that much, as the whole mod.
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DreadLordNaf

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6752 on: February 22, 2020, 10:57:37 AM »

Still enjoying this mod a lot. I was wondering is there a trick to making fishing bait? I have all the needed materials but everyone I try to manually tell a pawn to make it it says i dont have materials.  See attached screenshot. As you can see I have more than enough prime meat in storage but still doesnt let me.  Thanks for any assistance.

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crowman

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6753 on: April 01, 2020, 04:26:54 PM »

It's been 2 years since I stumbled upon this mod and the same amount of time since I've seen the light of day. I wake up in the morning knowing that whatever the stock market is going through, I'll be at the bottom footing the bill, and if it weren't for the hyper-realistic screams of dismembered adults blasting through my speakers, I'd be upset.

But I am not. I'd even go as far as to say that I'm happy. Happy that my wife took the kids and relieved that I can commit tax fraud as long as I keep my mouth shut about all the mercury they're pouring in these erection tablets. Happy to know I can dedicate all 24 hours of the day to mining oil, just as God and Uncle Sam intended. Raw, unadulterated industrialism ran by a corporate maniac with a god complex and arthritis, held together by the sweat and blood, blood being the operative word, of disenfranchised immigrants whose only possession is the hope for a better future. Not for themselves, as their fates have been written into the cold, hard stone they mine all day. But for their children, who they can only pray for as the mercury tablets I mentioned are contraceptives I relabeled to keep the population growth under control.
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Kaelen Mosar

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6754 on: May 20, 2020, 12:38:57 PM »

Which mod is including this feature here
Raiders landing in a shuttle

https://youtu.be/Rk8s4hPrjA8?t=153
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Felkyrja

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6755 on: May 27, 2020, 05:17:50 PM »

Love the mod, just noticed an issue in a fights where one of my pawns died and nobody reacted to his death (not even his lover), except for his dog (went beserk). No thought change, no funeral, no nothing. He was being rescued when he bled to death.

All my pawns were drafted. The dead pawn was the only human (all others were alien races). A few days after his death I buried him in a grave. The only two mods I have activated other than SK baseline are Psychology and Achtung. Is this a one off bug or should I be more concerned?

Any help in this matter would be appreciated. :D
« Last Edit: May 27, 2020, 05:28:20 PM by Felkyrja »
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sidfu

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6756 on: June 03, 2020, 08:47:25 PM »

Love the mod, just noticed an issue in a fights where one of my pawns died and nobody reacted to his death (not even his lover), except for his dog (went beserk). No thought change, no funeral, no nothing. He was being rescued when he bled to death.

All my pawns were drafted. The dead pawn was the only human (all others were alien races). A few days after his death I buried him in a grave. The only two mods I have activated other than SK baseline are Psychology and Achtung. Is this a one off bug or should I be more concerned?

Any help in this matter would be appreciated. :D

probaly a issue with psycogy. i wouldnt worry about it unless it throws error

Tumour

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6757 on: June 17, 2020, 08:33:18 PM »

I just got into rimworld lately and wanted to challenge my self by getting this pack (latest version from github) but when i load the mods, the game does the automatic restart (while running in admin non steam version) and ends up on a black screen which just stays there. I have followed the steps properly and i am running version 1.1.2654, nothing i try seems to work so i am in need of help
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Canute

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6758 on: June 18, 2020, 02:18:57 AM »

I suggest that you try to ask at their discord channel, the dev's of that modpack rarely visit this forum but be more active at discord.

sidfu

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6759 on: July 04, 2020, 12:21:46 AM »

I just got into rimworld lately and wanted to challenge my self by getting this pack (latest version from github) but when i load the mods, the game does the automatic restart (while running in admin non steam version) and ends up on a black screen which just stays there. I have followed the steps properly and i am running version 1.1.2654, nothing i try seems to work so i am in need of help

yep just jump on the dsicord as im pretty much there all the time. u also get direct help withot having to wait  8)

MightyGooga

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6760 on: July 07, 2020, 07:25:17 PM »

Im still alive! and I can help to

Check this tutorial
https://www.youtube.com/watch?v=3wkV8NoR2vw&t=1687s
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Ankhar

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6761 on: August 28, 2021, 07:31:57 PM »

this is for 1.2 version, actually
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Isshi

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6762 on: August 30, 2021, 12:53:06 PM »

Hey guys i love this mod but there is one thing i really want you to do : when you added the new tabs it made the mod  "Smarter food selection" not work (after the SK for rimworld 1.0 )   can you please please please pretty please integrate some form of this mod that is also costumizable into potential next release of hardcore SK or patch it somehow that it works with it now ? thank you.
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legendary

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6763 on: August 30, 2021, 01:21:40 PM »

Project is extremely outdated. So many mods brought them insane amount of in-balance and bugs, development is very slow (maybe project is dying?). And they do not support version except specific 1.2.xx. Consider to upgrade your RW version.
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StarCraft | WarZone 2100 | Civilization | RimWorld | Homeworld - games that deserve your time of life.

daftbunch18

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6764 on: August 31, 2021, 05:17:48 AM »

Project is extremely outdated. So many mods brought them insane amount of in-balance and bugs, development is very slow (maybe project is dying?).
Hum... not so sure. https://imgur.com/a/Bqz9Ifh
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