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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1744880 times)

jalog100

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6795 on: October 17, 2018, 10:44:40 AM »

There's a strange error where a pawn goes to a haul zone, pallet or a skip and starts putting off and back the resources. After some ticks pawn just starts standing for some time, then tries to haul stuff on and on again.
this bug i got one time when i installed smart food selection it make a weird synergy with pawn control when trying to tame creatures
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meistro

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6796 on: October 22, 2018, 02:38:47 PM »


will there be an update to 1.0?
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Mlaszlo5

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6797 on: October 24, 2018, 08:48:27 AM »

I hope it'll be updated soon at least B19. I really love this mod pack, but I'm tired to play it in tundra or ice layout on the smallest map size. Other maps size/layout were a little bit laggy already early in the game. So I really want to try it in 64 bit, I think the perfomance'll improve a huge. And I'm curious that the team what new things'll be put into the package. But the most of the thing I want to try it in 64 bit. 
« Last Edit: October 24, 2018, 08:52:48 AM by Mlaszlo5 »
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EPD

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6798 on: October 24, 2018, 10:20:09 AM »

Autor already said that he won't even start before Combat Extended will be updated to 1.0. And CE was a bit delayed coz of injury of its autor so we just need to wait...

I'm still playing 0.18 with a bit modified SK pack, but i'm lacking in 0.18 new HUD UI mod. On the other hand 1.0 with no CE and additional weapons like rimfire is not enough for me anymore... I suppose I can't play rimworld without CE :D
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Tridentviper

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6799 on: October 26, 2018, 12:49:03 AM »

Yeah we need 1.0 version soon
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sidfu

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6800 on: October 29, 2018, 04:55:20 PM »

we currently have a dev branch on github for testing. it doesnt include all the mods and such. your welcome to test it but dont expect everything to be perfect yet

Sage6902

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6801 on: November 02, 2018, 05:51:59 PM »

I can't wait for 1.0! thanks for all of your hard work dev team :)
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Schio

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6802 on: November 05, 2018, 09:07:46 AM »

Can't play Rimworld without the modpack anymore. It's just not the same. Thanks for the hard work @dev's
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psninja

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6803 on: November 17, 2018, 04:03:13 PM »

hello quick question what mod is responsible for the ugly feet and hand ? and is there an option to disable it before i desactivate said mod ? thanks you very much
EDIT : nevermind found it. (it was facials stuff if you want to know and it has a setting in the mod setting menu)
« Last Edit: November 17, 2018, 04:09:32 PM by psninja »
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dropsdrops

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6804 on: November 18, 2018, 05:31:53 PM »

Hi, which link let's us test the 1.0 version?
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Canute

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6805 on: November 19, 2018, 03:12:25 AM »

I think none, if you want more information you should join their Discord channel.
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Webad

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6806 on: November 23, 2018, 08:30:26 PM »

Alright, how in the frig do you make an spg-9 frag granade? I have all the needed ingredients but it keeps telling me missing ingredients. I have literally smelted all the possible alloys except the alpha and the beta poly. Could it be that it's one of those to that are needed, or am i missing something? Someone, for the love of god, HELP! :o
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sidfu

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6807 on: November 24, 2018, 10:09:18 PM »

Alright, how in the frig do you make an spg-9 frag granade? I have all the needed ingredients but it keeps telling me missing ingredients. I have literally smelted all the possible alloys except the alpha and the beta poly. Could it be that it's one of those to that are needed, or am i missing something? Someone, for the love of god, HELP! :o

next time jump on discors u get  faster anwser but u need
1.14 metal of steel or similar type
2. u need 4 heavy metal which is either  lead or depelted uranium
3. u need either 5 gunpowerder aka powder or fsx
4.1 electronics. these are modern frags with computers in them afte rall

bowmore

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6808 on: December 09, 2018, 12:25:14 PM »

Hey guys, will the saves from current version be compatible to the next one?
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sidfu

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Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6809 on: December 12, 2018, 03:26:07 AM »

no they wont as there alot of under the hod changes and some mods didnt make it into 1.0
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