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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1807462 times)

mickey

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6825 on: July 17, 2019, 03:44:04 AM »

hi :) thx for your job :)
little question, I have a problem to create stone ... I have no rock on my map and if I mine marble I get nothing.
Thx :)
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Justas love

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6826 on: August 31, 2019, 09:33:50 AM »

Hello, i see that not all of the mods are activated, if i enable zombieland (or any other deactivated mod) will i have errors? is there a special mod order? (i pu9t the config mod in the config folder, the modpack works great, i just wanna know if i can enable the other mods from this pack)
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Canute

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6827 on: August 31, 2019, 10:24:43 AM »

Hi,
no all mods they you download from the github source for this modpack should be safe to be activated.
But you should be careful with other mods, they maybe not compactible with this modpack.
But that you need to test out.

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sergiocella

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6828 on: September 05, 2019, 04:01:36 PM »

Hi, I can't download the .zip of the lastest version from github. Always appear a network error and stops the download. Is there another form to download the files?

EDIT: The project launcher doesn't work for me, the download stops before its finished.
« Last Edit: September 05, 2019, 04:45:27 PM by sergiocella »
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Canute

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6829 on: September 05, 2019, 05:31:11 PM »

sergiocella,
the download is fine from my side.
You can check the discord channel, maybe they have some download ability there too.
But i suggest to check your mashine and router(maybe reset power off/on) first.
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Jahsus

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6830 on: September 29, 2019, 08:57:09 AM »

Is there a research for Interstellar armor or a way to make it?
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Canute

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6831 on: September 29, 2019, 09:19:40 AM »

This modpack got the Helptab mod included.
Why you don't use it, then you should see if you can made it, and what research and workbench you need to craft it.
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Jahsus

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6832 on: September 29, 2019, 09:31:52 AM »

Thanks for the passively aggressive response.
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Canute

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6833 on: September 29, 2019, 10:58:47 AM »

At your service.
Passiv aggresive, i need to remember that ! :-)
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sidfu

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6834 on: September 29, 2019, 12:15:04 PM »

the late teir armors ahve been moved to quests and drop only in raids. it was mainly did to get people out of their bases. with mining and fuel changes in dev we may bring some back to crafting but not all.

Jahsus

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6835 on: September 29, 2019, 03:47:11 PM »

Thanks! I did use the help tab and couldn't see it, hence why I asked. Probably should have explained myself a bit better in hindsight ... This would mean they cannot be repaired then as they wont show up in the relevant tabs?
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sidfu

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6836 on: September 29, 2019, 07:07:31 PM »

no u can repair them. just not make them. long as a armor doesnt go to 0 durablity it can be repaired. and if u jump on discord u can get anwsers to your questions normaly at most a few min after post

ZombieElephant

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6837 on: October 06, 2019, 05:48:22 AM »

Hey guys

for defense, I want to build the "50BMG M2 Browning MG" - turret.

It says it needs (in my case) 70 steel alloy and a "50BMG M2 Browning MG" - CRATE.

In which workshop can I craft the crates? Looked in every workshop I currently have and the only thing coming close to crates I think are the catapult and balista crates in the craftsman's table.

But how can I craft the MG-crates and stuff, which workshop and what kind of research do I need?

Best regards and thanks in advance
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kyjoz18

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6838 on: December 02, 2019, 04:29:45 PM »

why there is no RimHud in this pack ?
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sidfu

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Re: [1.0] [PROJECT] Hardcore SK project v7: Sunrise
« Reply #6839 on: December 02, 2019, 05:53:18 PM »

why there is no RimHud in this pack ?

cause not everyone is good at setting settings and it can push ui ammout high and we would have to deal itwh them not able to setup their ui well
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