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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1779528 times)

skyarkhangel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #30 on: May 17, 2015, 02:07:20 PM »

Hi there,
I really love the Modpack. But i encountered one issue with hops.
I researched Agriculture to Lvl2, Medicine and Brewery but i can not find Hops in the Growing list.
Is it hidden in another research or is it a bug?

Best Regards,
Boulway

hmm... I try to search the problem. In 1.2, I absolutely reworked сraft medicine...

Loving the modpack so far, but I'm getting an issue where the letter on the right makes the noise and I see it fall briefly and then disappears. Anyone else having this issue? I have done a clean install and updated Hospitality to the latest as there was an issue with that one, but I can't see that being a problem.

And here?
For Windows users:
C:\Users\your user name\AppData\LocalLow\Ludeon Studios\RimWorld\
windows button + R -> the Run dialog will appear
type %APPDATA%\..\LocalLow -> this will open the appdata folder
For Linux users:
/home/your user name/.config/unity3d/Ludeon Studios/RimWorld/
For Mac users:
/Users/your user name/Library/Application Support/RimWorld/

Hi!
There was a mod for A7 ,"Custom Events "      https://ludeon.com/forums/index.php?topic=3859.0   
Can you refresh it and use in this pack?
It was fun.

Nope. It hardcoded..
« Last Edit: May 17, 2015, 02:15:43 PM by skyarkhangel »
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skyarkhangel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #31 on: May 17, 2015, 03:09:40 PM »

Hi there,
I really love the Modpack. But i encountered one issue with hops.
I researched Agriculture to Lvl2, Medicine and Brewery but i can not find Hops in the Growing list.
Is it hidden in another research or is it a bug?

Best Regards,
Boulway

tested. In the end of list? when learned agriculture -> medicine.
« Last Edit: May 17, 2015, 03:12:03 PM by skyarkhangel »
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Uglyr

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #32 on: May 17, 2015, 03:27:20 PM »

tested. In the end of list? when learned agriculture -> medicine.
Hm... Your answers always amuse me. First I though it's about your bad english. But when you are asked about Hops-Brewery and you answer about Xerigium-Medicine... I don't know what to think except "Наркоман штоле?"  :o
« Last Edit: May 17, 2015, 03:33:19 PM by Uglyr »
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Boulway

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #33 on: May 17, 2015, 03:55:43 PM »

Xerigium is herbal medicine not Hops.
http://rimworldwiki.com/wiki/Xerigium
http://rimworldwiki.com/wiki/Hops

Hops is needed for Antibiotics and in vanilla for Beer.
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skyarkhangel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #34 on: May 17, 2015, 04:30:18 PM »

Hm... Your answers always amuse me. First I though it's about your bad english. But when you are asked about Hops-Brewery and you answer about Xerigium-Medicine... I don't know what to think except "Наркоман штоле?"  :o

 LOL ;D You're right, I don't know english well. a little practice.  In daily life isn't in use at all.
Sorry, not correctly read.

*Update.. yes, found the problem with superior craft.
Fixed & updated to 1.2d
« Last Edit: May 17, 2015, 05:42:52 PM by skyarkhangel »
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Daman453

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #35 on: May 17, 2015, 06:34:06 PM »

How to make rubber and plastic? I have the lab thing to make the bills for it...
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For flu, try a cock. If that doesn't work, try boobmilk. Nice.

skyarkhangel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #36 on: May 17, 2015, 07:40:28 PM »

How to make rubber and plastic? I have the lab thing to make the bills for it...

Mine extractor automatically produce oil. Then crude oil colonists rifining in Chem lab. As a result of refining obtaining fuel, polymers, sulphates.. etc. Then from polymers we make plastic. Rubber = Polymers+Sulphates. Initially i wanted to do more complex chain of production, but it is a game.
« Last Edit: May 17, 2015, 07:52:02 PM by skyarkhangel »
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Daman453

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #37 on: May 17, 2015, 11:29:37 PM »

Chem lab  cost rubber and plastic and then my crafter needs one more level for the drill head
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For flu, try a cock. If that doesn't work, try boobmilk. Nice.

skyarkhangel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #38 on: May 18, 2015, 07:56:34 AM »

Chem lab  cost rubber and plastic and then my crafter needs one more level for the drill head

Nope. There are laboratory and chemical laboratory. Cost: <SteelBar>150 <Concrete>100 <Electronics>30
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Richitos

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #39 on: May 18, 2015, 01:07:33 PM »

Hello i have steam energy but my colonist dont filling up the hopper WHere is the problem? I have wood and fuel but energy doesnt work and colonist dont filling Hopper ,I tried all rotation here is screen. http://s2.postimg.org/t6zqn6c6h/rim.png
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Daman453

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #40 on: May 18, 2015, 01:26:59 PM »

I had a problem that my food stockpile was more of a priority over the hoppers, then they never got filled.
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For flu, try a cock. If that doesn't work, try boobmilk. Nice.

Daman453

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #41 on: May 18, 2015, 04:02:01 PM »

So, it to make curietrey it is like 1 silver and 5 sand? Because in my game it is 25 silver and 5 sand.
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For flu, try a cock. If that doesn't work, try boobmilk. Nice.

skyarkhangel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #42 on: May 19, 2015, 12:26:50 AM »

Updated to 1.2e
Increased assortment of goods for most traders. Added chemicals for trade.


Hello i have steam energy but my colonist dont filling up the hopper WHere is the problem? I have wood and fuel but energy doesnt work and colonist dont filling Hopper ,I tried all rotation here is screen. http://s2.postimg.org/t6zqn6c6h/rim.png

steam generator works on kindling and etanol fuel. New power plant (x2 powerful) = Fuel and coal.
« Last Edit: May 19, 2015, 12:33:51 AM by skyarkhangel »
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Mastergannel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #43 on: May 20, 2015, 05:43:04 PM »

For anyone interested, I'm featuring this modpack on my stream almost daily, www.twitch.tv/devildangamer
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skyarkhangel

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.2 (15/05/15)
« Reply #44 on: May 21, 2015, 07:27:34 AM »

New patch v 1.3: Rimworld Bangarang!

Now about 100 researches!
MD2Droids-6 (Adds the opportunity to build droids.)
Miscellaneous (Modified. Collection of small mostly independend items of various kinds by Haplo)
Finer Things (Modified, changed textures. Adds coffee and tobacco plants, and craftable Cigarillos, Cigars, Coffee, Espresso, Wine, Saki, Vodka, Tequila, Whiskey.)
Norbals (This adds a new faction, the Norbals into the game)
FishIndustry (Adds new features: aquaponics.The ability to catch and start fish breeding.)
Omni Storage (Why store all on the floor, for this is the omni storage!)

Optional:
+ CrashLanding (Easy or Hard mode. Mod adds a new event, that drop a different spaceship parts on your colony from the sky. This event triggers at the start of the game, so your arrival will be much more similar to the movie crash landing. With the fire, explosions, dead and wounded people)
Don't activate them together! Only easy or hard mode or without them all.

Plz create new world and new game.
« Last Edit: May 21, 2015, 01:51:22 PM by skyarkhangel »
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