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Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Pages: 1 ... 8 9 [10] 11 12 ... 456

Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1745256 times)

Uglyr

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4c (05/06/15)
« Reply #135 on: June 06, 2015, 03:02:38 AM »

Rubber... polymers... Sulphates... Please, how can I get this?
Thanks for your attention.

THIS ^^^ and Parifins?? Also a mod load order for this package please.
You need to mine oil and then refine it in chemlab. Modconfig is in a package. Answers for both question you could read on main page.
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Cedarik

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4c (05/06/15)
« Reply #136 on: June 06, 2015, 07:20:40 PM »

Yea im new to mods i just extracted the download into the mod folder thats why i asked for a mod order.Thanks for a reply though my original post never got one.
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vfc.prize

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4c (05/06/15)
« Reply #137 on: June 06, 2015, 08:33:11 PM »

Yglyr, you are rigth. Just need to mine it. Thanks
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Deniss

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4c (05/06/15)
« Reply #138 on: June 07, 2015, 05:10:51 AM »

Thank you very much for modpak everyone who is working on it) I have one question.I can't sell sugar traders. Maybe that's my error?
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Blackglass Sand

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4c (05/06/15)
« Reply #139 on: June 08, 2015, 01:32:56 PM »

How do you move the turrets?  I made a mobile sentry base at the electronics table, but now can't figure out how to move it to a good location.  Thanks for the fun modpak.
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JesusKreist

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Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4c (05/06/15)
« Reply #140 on: June 09, 2015, 03:35:03 AM »

Hmm. I'm not sure if we're supposed to be able to craft the sentry base at the electronics table in the first place as the item is not in the debug item list either.

The mobile sentry base is a building in the security tab when you researched it. It is not moveable.
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skyarkhangel

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Re: [MODPACK] (Alpha 11) Hardcore SK Global modpack 1.51 alpha (15/06/15)
« Reply #141 on: June 15, 2015, 01:34:39 PM »

Hardcore SK A11 1.51 alpha: Ressurection.

In functionality, it's almost a complete copy of resurrected Hardcore SK A10 1.4c.
A11 Update. With 95% SuperiorCraft, Industrialisation update. Alpha version, please report bugs.
« Last Edit: June 15, 2015, 02:51:50 PM by skyarkhangel »
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kexici

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Hi :) I found some problems ;)
Research table - operation´s spot is on site :)
Missing  stone cutter table on start :) ( it´s available after research construction 1, but research table need steel bars -> smelting furnace need stones blocks)

Ps.: sorry for my english :) 
« Last Edit: June 15, 2015, 03:48:38 PM by kexici »
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skyarkhangel

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Hi :) I found some problems ;)
Research table - operation´s spot is on site :)
Missing  stone cutter table on start :) ( it´s available after research construction 1, but research table need steel bars -> smelting furnace need stones blocks)

Ps.: sorry for my english :)

No problem, thanks. it's test version, i will fix this.
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kexici

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Hi :) I found some problems ;)
Research table - operation´s spot is on site :)
Missing  stone cutter table on start :) ( it´s available after research construction 1, but research table need steel bars -> smelting furnace need stones blocks)

Ps.: sorry for my english :)

No problem, thanks. it's test version, i will fix this.

I love your mods :) it´s super hardcore :D

Next mistakes
microchips recipe ->  need steel bars vs silver
Coms consol, nutritien paste dipenzer, synthetick organ assemble -> wrong operation spot
All tables from Expanded Prosthetics & Organ Engineering have 1x1 marking spot on midle
pod bed, comfty bed, industrial cooler -> they are tapered
coffe machine from zooming up change to some gray block :)

after all research ->
Missing (maybe it purpose) automatic defence platform
Missing nuclear reactor
Missing industrial heater

Ps.: in next version you can add vein miner(A10) without vein brush, its works fine in(A11)

« Last Edit: June 15, 2015, 05:13:15 PM by kexici »
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kexici

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If you want and get permision add mod : Floorlights , Jaffa cree! , Better OmniStorage :)
(no issues with hardcore SK 1.51a) and more enemy to kill :D  (maybe with Stroyent we can make jaffa soup :D )
it would be awesome to add some common source of electricity like RTG :) (f.e.: power II rtg, power III asrg)
 
Thx for work ;) your CZ fan :D
« Last Edit: June 15, 2015, 05:49:20 PM by kexici »
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Uglyr

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Generator (kindling eater) is missing. Or is hidden in some tech deeper than before.
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skyarkhangel

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Generator (kindling eater) is missing. Or is hidden in some tech deeper than before.

Steam generator hidden, because only the author SC could update it.

If you want and get permision add mod : Floorlights , Jaffa cree! , Better OmniStorage :)
(no issues with hardcore SK 1.51a) and more enemy to kill :D  (maybe with Stroyent we can make jaffa soup :D )
it would be awesome to add some common source of electricity like RTG :) (f.e.: power II rtg, power III asrg)
 
Thx for work ;) your CZ fan :D

Ok
« Last Edit: June 15, 2015, 07:47:24 PM by skyarkhangel »
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skyarkhangel

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Updated to 1.52 with a lot bugfixes.
« Last Edit: June 15, 2015, 09:08:13 PM by skyarkhangel »
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IkeaSwede

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Alright.. How the heck do i build a concrete mixer? Can't find it in any tab?
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