[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Uglyr

Quote from: Cedarik on June 05, 2015, 06:26:22 PM
Quote from: vfc.prize on June 05, 2015, 05:56:05 PM
Rubber... polymers... Sulphates... Please, how can I get this?
Thanks for your attention.

THIS ^^^ and Parifins?? Also a mod load order for this package please.
You need to mine oil and then refine it in chemlab. Modconfig is in a package. Answers for both question you could read on main page.

Cedarik

Yea im new to mods i just extracted the download into the mod folder thats why i asked for a mod order.Thanks for a reply though my original post never got one.

vfc.prize


Deniss

Thank you very much for modpak everyone who is working on it) I have one question.I can't sell sugar traders. Maybe that's my error?

Blackglass Sand

How do you move the turrets?  I made a mobile sentry base at the electronics table, but now can't figure out how to move it to a good location.  Thanks for the fun modpak.

JesusKreist

Hmm. I'm not sure if we're supposed to be able to craft the sentry base at the electronics table in the first place as the item is not in the debug item list either.

The mobile sentry base is a building in the security tab when you researched it. It is not moveable.

skyarkhangel

Hardcore SK A11 1.51 alpha: Ressurection.

In functionality, it's almost a complete copy of resurrected Hardcore SK A10 1.4c.
A11 Update. With 95% SuperiorCraft, Industrialisation update. Alpha version, please report bugs.

kexici

Hi :) I found some problems ;)
Research table - operation´s spot is on site :)
Missing  stone cutter table on start :) ( it´s available after research construction 1, but research table need steel bars -> smelting furnace need stones blocks)

Ps.: sorry for my english :) 

skyarkhangel

Quote from: kexici on June 15, 2015, 03:36:27 PM
Hi :) I found some problems ;)
Research table - operation´s spot is on site :)
Missing  stone cutter table on start :) ( it´s available after research construction 1, but research table need steel bars -> smelting furnace need stones blocks)

Ps.: sorry for my english :)

No problem, thanks. it's test version, i will fix this.

kexici

Quote from: skyarkhangel on June 15, 2015, 04:04:43 PM
Quote from: kexici on June 15, 2015, 03:36:27 PM
Hi :) I found some problems ;)
Research table - operation´s spot is on site :)
Missing  stone cutter table on start :) ( it´s available after research construction 1, but research table need steel bars -> smelting furnace need stones blocks)

Ps.: sorry for my english :)

No problem, thanks. it's test version, i will fix this.

I love your mods :) it´s super hardcore :D

Next mistakes
microchips recipe ->  need steel bars vs silver
Coms consol, nutritien paste dipenzer, synthetick organ assemble -> wrong operation spot
All tables from Expanded Prosthetics & Organ Engineering have 1x1 marking spot on midle
pod bed, comfty bed, industrial cooler -> they are tapered
coffe machine from zooming up change to some gray block :)

after all research ->
Missing (maybe it purpose) automatic defence platform
Missing nuclear reactor
Missing industrial heater

Ps.: in next version you can add vein miner(A10) without vein brush, its works fine in(A11)


kexici

If you want and get permision add mod : Floorlights , Jaffa cree! , Better OmniStorage :)
(no issues with hardcore SK 1.51a) and more enemy to kill :D  (maybe with Stroyent we can make jaffa soup :D )
it would be awesome to add some common source of electricity like RTG :) (f.e.: power II rtg, power III asrg)

Thx for work ;) your CZ fan :D

Uglyr

Generator (kindling eater) is missing. Or is hidden in some tech deeper than before.

skyarkhangel

Quote from: Uglyr on June 15, 2015, 06:37:37 PM
Generator (kindling eater) is missing. Or is hidden in some tech deeper than before.

Steam generator hidden, because only the author SC could update it.

Quote from: kexici on June 15, 2015, 05:41:37 PM
If you want and get permision add mod : Floorlights , Jaffa cree! , Better OmniStorage :)
(no issues with hardcore SK 1.51a) and more enemy to kill :D  (maybe with Stroyent we can make jaffa soup :D )
it would be awesome to add some common source of electricity like RTG :) (f.e.: power II rtg, power III asrg)

Thx for work ;) your CZ fan :D

Ok

skyarkhangel

Updated to 1.52 with a lot bugfixes.

IkeaSwede

Alright.. How the heck do i build a concrete mixer? Can't find it in any tab?