Updated to 1.9a: HeadhuntersChanges:
- Added Miscellaneous Animals
- Updated Hospitality to 11b.
- Reworked production chain with sand and rubble. Added a recipe for a make sand.
- Added a wire .. (wiring). 1.8 A new component of the production chain.
- Fixed cost for buildings in Vegetable garden mod .. (oven, etc).
- New unique industrial chain for manufacturing long range weapons.
- Concrete fences will no longer create the roof.
- Added the ability to make a wall from reinforced concrete. Gets really strong but expensive

- Fixed rates of beauty at metal parts.
- Added icons for all new categories.
- Fixed "Shooting range". in 1.8c colonists refuse to train, wo "training bullets."
- Fixed a market value of microchips.
- Removed volume x20 for gold.
- Fix the option display for plants with SeedPlease, and without it.
- New release Seedplease.
- Redesigned Darkness mod. At night, no longer so dark and you can see everything.
- Updated MD-mods to 11b
- Added updated MD-droids.
- Returned crazy animals from Alpha 10.
- Temporarily removed FishIndustry.
And other changes..