[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

caucasianasian

Not sure if this was intentional or not

One cannot install a Prostronic Implant (BionicBrain) but can still buy one.  Had to play around with it but I think it really only needs to be added to the Surgery List. Not sure if this was intentional or not.  I can give you the exact location if you want.

djjmatexxe

QuoteNot sure if this was intentional or not

One cannot install a Prostronic Implant (BionicBrain) but can still buy one.  Had to play around with it but I think it really only needs to be added to the Surgery List. Not sure if this was intentional or not.  I can give you the exact location if you want.
I have the same issue.

QuoteThis hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.

blinari

Quote from: djjmatexxe on July 19, 2015, 04:27:46 AM
QuoteThis hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
What weapon are you using to hunt?

blinari

Gather sand doesn't work. If you set a tile to gather sand the colonists approach the tile and stay there, trying to do something which triggers a debug error.

blinari

Just A2B, and a few small edits of my own that wouldn't affect this. It's called "Collect Sand" under Orders. The error is "Failed to find Verse.ThingDef named MD2SandPile. There are 1932 defs loaded."


djjmatexxe

Quote from: blinari on July 19, 2015, 05:27:32 AM
Quote from: djjmatexxe on July 19, 2015, 04:27:46 AM
QuoteThis hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
What weapon are you using to hunt?
Plasma Precision Rifle x2
Specialist sniper rifle x1

djjmatexxe

Quote from: Canute on July 19, 2015, 05:57:06 AM
This modpack don't got a gather sand function.
Do you use other mods too ?
There is a collect sand option in the Orders section. I'm using only this modpack.

blinari

Quote from: djjmatexxe on July 19, 2015, 06:21:49 AM
Quote from: blinari on July 19, 2015, 05:27:32 AM
Quote from: djjmatexxe on July 19, 2015, 04:27:46 AM
QuoteThis hasn't happened to me in 1.8 or 1.9. Are you running any other mods?
Nope, only this modpack. It is also a fresh install of the game.
Also, this doesn't happen right off the bat; it started happening to me after like 12 hours into the colony.
What weapon are you using to hunt?
Plasma Precision Rifle x2
Specialist sniper rifle x1

Confirmed with the plasma precision rifle. The colonist left the dromedary downed and decided to go for a walk. Meanwhile I was getting a ton of errors about him having more than 10 jobs in one tick.

blinari

The "textures" and "languages" folders under CrashLanding are lowercase, when they should be capitalized. On Linux it's case sensitive, causing the textures not to load. Same with "english" under languages.

blinari

Quote from: Canute on July 19, 2015, 09:18:57 AM
Quote from: djjmatexxe on July 19, 2015, 06:22:47 AM
Quote from: Canute on July 19, 2015, 05:57:06 AM
This modpack don't got a gather sand function.
Do you use other mods too ?
There is a collect sand option in the Orders section. I'm using only this modpack.
My mistake, yes these order exist now.
But i wouldn't use it.
You are geting sand when you made stone blocks, refine oil and with the make sand bill out of crushed stone.

I just wanted a glass house on the beach.

djjmatexxe

By the way, is it intended that a Grand Silver Sculpture (excellent) (it costs 26*(20*40)=20800 silver to make) only sells for a mere 1000 silver? Its much more lucrative to use stone blocks for sculptures this way, which is somehow wierd imo.

skyarkhangel

Thanks for 1.9a bugreports! Soon fixes...
Lacks of free time.. new girlfriend eats it completely  :-*
Maybe A11 it's the last version for project Hardcore SK.

skyarkhangel

Quote from: Canute on July 19, 2015, 04:43:37 PM
Enjoy your new joy ! :-)
And if you don't made it back, you did a great work with the modpack !

Yes.. i'am shocked by the amazing features in next A12. Really want to play in it and a desire to work with A12 too.

Threepounds

Has anyone else had problems with the Zombie Apocalypse patch? I drop-dropped-overwrote with the Core_SK, EPOE_SK, and Zombie Apocalypse folders, but no matter where I try to put Zombie Apocalypse in the load order after enabling it, I get a lot of cross-reference errors, and I can't create worlds or start new colonies.

skyarkhangel

Quote from: Threepounds on July 20, 2015, 02:53:22 AM
Has anyone else had problems with the Zombie Apocalypse patch? I drop-dropped-overwrote with the Core_SK, EPOE_SK, and Zombie Apocalypse folders, but no matter where I try to put Zombie Apocalypse in the load order after enabling it, I get a lot of cross-reference errors, and I can't create worlds or start new colonies.

This is only patch, which add and changes 5-6 files. Before that, need to install Zombie Apocalypse mod and then install patch.