Changelog for 1.9a to 1.10a: 26.07.20151) Added mod Mending - able to repair things.
2) Added mod Fish Industry.
3) Added mod BackForHaul.
4) Added mod AutoSeller - the ability to set up automatic trading.
5) Added mod A2B: conveyor belts.
6) Added mod A2B - Selector Options.
7) Added the prison door from the mod PrisonImrovements.

Updated AdditionalJoyObjects fashion to the latest version with new features and bug fixes.
9) Added the seeds for Spectago.
10) Updated Hospitality mod to the latest version fixes several bugs.
11) Added Wave Survival Mode - The new storyteller.
12) Updated module CombatRealism with bug fixes.
13) Added some new researches.
14) Updated module SuperiorCrafting.
15) Updated module MD-Droids with bug fixes.
16) Updated LT_RedistHeat module to the latest version.
17) Reworked embrasures.
18) Now Mulch can be made from bamboo too.
19) Reduce the speed opening bamboo door.
20) Updated mod Crash Landing.
21) Fixed cost for LED Ropes.
22) Updated mod Anti Tank Weapons to the latest version.
23) Added Capsule Reactor (portable energy source. It can be purchased from merchants, but quite expensive).
24) Added a wall of logs, available from the beginning of the game.
25) Remove damageMultipliers to all fuses.
26) Update VegetableGarden mod to the latest version.
27) Completely redesigned SeedPlease with the latest update VegetableGarden.
28) Removed the "clone" merchant of mod AdditionalJoyObjects.
29) Completely rewritten traders, they now sell almost everything, that is in Hardcore_SK including details of weapons and have more money.
29) increased the chance of Alphalo and Muffalo in the tundra.
30) In Hazmat container can put all weapons and ammunition.
31) Fixed sizes for prostheses buildings.
32) At the Research table and other tables colonists can no longer to "climb".
33) Reduced to 150 points cost for basic prostheses table and for stonecutting table from 60 to 40.
34) Fixed recipe for tazer.
35) Both the weapon tables are now in the "Innovation".
36) Fuel Power Plant now provides heat. Increased heat output fort steam-gen and biogenerator.
37) Modified craft electronics, microchips, artificial bone with according to the 1.8 production chain.
38) Completely redesigned craft prostheses (EPOE) in accordance with the production chain 1.8.
39) Threat cutter: Reduced the range from 50 to 40. Increased cooldown. Slightly reduced accuracy.
40) Vector Pistol: slightly increased cooldown.
41) In the laboratory, biofuel can now be converted into biomatter and vice versa.
42) Increase number of sand from stoneblocks and from rubble.
43) Stack of silver increased from 400 to 1,000.
44) Tilled soil moved to "Misc" menu.
45) Added 5 new turrets.
46) Added updated Mechanoid terraformer mod.
47) Barbed wire and trenches will not create the roof.
48) Completely changed icon menu for all turrets.
49) Full reworked canning table. Now you can make meat in cans or vegetable preserves in glass jar. it reduces the detorioration. Then the colonists can use canned meals for cooking normal food.
50) Increase the detorioration rate of all things and weapons about 3 times. (Some weapons have in a 1.9 detorioration rate of 0.3, it will be 3.0, i.e. a 10 times increase).
51) Pawn State Icons Updated to the latest version.
52) Almost completely restored the appearance of plants through the study of technology.
53) Fixed craft Assault carbine.
54) The slave trader is now haggling dope.
55) Drugs a separate category Drugs (1.9 is with food)
56) Completely reworked craft cooking according to the production chain 1.8. Now the necessary tableware. Two types: glass and metal.
57) added 5 new weapons from Misriah Armories. Including not expensive improved type "advanced" sniper rifle available for attackers.
58) Fixed dark screen with a combination of mods Darkness_SK + Mechanoid Terraformer. And increased time for new incindent. Teraformer can now learned closer to the end of the chain of research.
59) Removed clone recipe for canned food.
60) Found and removed clone recipe for craft microchips in two different files.
61) Fixed a bug with filter cooking salad with mushrooms.
62) Removed craft supercomputer terminal, sentry platform on the electronic table. Changed the recipe for crafting the pump in accordance with the new 1.8 production chain.
63) Tableware (dishes) is now required as a container for the production of most of the "end" products and alcoholic beverages.
64) Significantly reduce the accuracy of all sniper rifles at close range.
65) Increased the damage and other stats for all shotguns.
66) Completely remove vanilla doomsday rocket and triple rocket launcher for attackers.
67) All the weapons in the warehouse sorted by type.
68) Fixed texture coffee machine and coffee. New textures of coffee and tobacco tree.
69) Remade chain of production of the glass, with a new resource.
70) The laser gun can now have quality. (1.9 has not)
Changelog for 1.10a to 1.10b: 29.07.2015 1) modconfig: Support version 11d
2) Fixed red errors with thingcategories.
3) Increased the damage of 2 to 16 at the new combat rifles.
4) Fuel power plant can now be rotated.
5) Fixed a bug with deterioration display of Soylent
6) Fixed cost calculation and beauty for small and large table.
7) The effect of positive mood "still alive" Wave Survival mod has been reduced from 35 to 10.

Fixed description of the glass production chain recipes (Eng. Lang.)
9) Added button to enable / disable for the glass door.
10) Remove clone stone surface.
11) Fixed a bug in SeedPlease: Now Cotton -> raw cotton and Devilstrand -> raw devilstrand.
12) Fixed a bug with the plant Lettuce and Onion without SeedPlease mod.
13) Norbals are ready for EPOE surgery. (Needs activated EPOE mod. Please check!)
14) Removed the yellow errors with Russian translation.