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Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1781099 times)

Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #540 on: August 02, 2015, 06:32:38 PM »

any way to stop my wardens from chatting with visitors all the time? they have other jobs i would rather have them do

also it seems that anyone can use the tailors workbench no matter what jobs they have enabled, had someone with all jobs related to crafting set to 0 working on clothing someone else started, wouldn't be surprised if this happened with other crafting things like this
« Last Edit: August 02, 2015, 07:23:48 PM by Ember »
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ChiefSlapahoe

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #541 on: August 02, 2015, 11:07:21 PM »

Click on the prisoner and deselect friendly chat. Its in one of the gold tabs when you click on a pawn (ie like character and gear).

Yeah I've noticed like the machining bench has two different options when you right click on it, opposed to just craft at table, it says something like use table too. I think that issue is the same with the tailors loom, and probably you don't get crafting exp from the machining table I've seen.
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #542 on: August 02, 2015, 11:27:48 PM »

Click on the prisoner and deselect friendly chat. Its in one of the gold tabs when you click on a pawn (ie like character and gear).

Yeah I've noticed like the machining bench has two different options when you right click on it, opposed to just craft at table, it says something like use table too. I think that issue is the same with the tailors loom, and probably you don't get crafting exp from the machining table I've seen.

im talking about visitors, not prisoners, and doing that to them doesnt work as it only works for the pawn that i disable it on not the group or even the faction
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ChiefSlapahoe

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #543 on: August 02, 2015, 11:56:31 PM »

You'd have to mess with the code to stop it from setting visitors to automatically try to boost reputation
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #544 on: August 03, 2015, 01:44:56 AM »

next time i get a free volatile free colonist as my first recruit, im shooting him in the head
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #545 on: August 03, 2015, 02:27:26 AM »

I'd just lock him with the zombies  ;D
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #546 on: August 03, 2015, 11:48:07 AM »

Electronics in 1.10 cost 50 sand, 20 wire, 15 spare parts, and 10 steel parts for 2 chips. This created a huge drain on my resources. Anything requiring electronics is hideously expensive and will empty your stockpile of steel.
Yes, Electronics are far to expensive.
I suggest
25 Sand
2 Wire
2 spare part
2 SILVER bar/part

Basicly you need too much of Spare parts at the most designs.
I suggest for each item you craft, you just need 1 spare part.

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Lairdjoker

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #547 on: August 03, 2015, 12:38:55 PM »

I have installed the mod pack but for some reason it wont let me create a new world. Press generate button and it does nothing. Anyone have any ideas?
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Uglyr

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #548 on: August 03, 2015, 04:05:35 PM »

I have installed the mod pack but for some reason it wont let me create a new world. Press generate button and it does nothing. Anyone have any ideas?
Try to reinstall everything from 0?
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Endovior

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #549 on: August 03, 2015, 04:57:06 PM »

I have installed the mod pack but for some reason it wont let me create a new world. Press generate button and it does nothing. Anyone have any ideas?

Did you install the Zombies? I was playing around with this a bit earlier, and got an exception related to Zombies when I started the game, and got the same worldgen behaviour you described. It worked fine after I reinstalled, sans Zombie patch.
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #550 on: August 03, 2015, 05:30:20 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone
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The13thRonin

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #551 on: August 03, 2015, 05:36:58 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

I think you mean lucky. So much free meat!
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #552 on: August 03, 2015, 05:50:50 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

I think you mean lucky. So much free meat!

you misunderstand, all of my colonists are dead, as in game over
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #553 on: August 03, 2015, 05:51:57 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

I think you mean lucky. So much free meat!

Um... they all died.

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

You have enough food for NaN days.

I think you mean lucky. So much free meat!

you misunderstand, all of my colonists are dead, as in game over

You have enough food for NaN days.

Edit: Put 'You have enough food for NaN days.' in the wrong place  :-[
« Last Edit: August 03, 2015, 08:43:54 PM by TheGentlmen »
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #554 on: August 03, 2015, 07:07:27 PM »

im starting to regret playing on a flat map with very little rock to mine, starting to wish the fissure miners also mined up rock chunks
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