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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2410409 times)

Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #480 on: August 03, 2015, 01:44:56 AM »

next time i get a free volatile free colonist as my first recruit, im shooting him in the head
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #481 on: August 03, 2015, 02:27:26 AM »

I'd just lock him with the zombies  ;D
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Lairdjoker

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #482 on: August 03, 2015, 12:38:55 PM »

I have installed the mod pack but for some reason it wont let me create a new world. Press generate button and it does nothing. Anyone have any ideas?
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Uglyr

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #483 on: August 03, 2015, 04:05:35 PM »

I have installed the mod pack but for some reason it wont let me create a new world. Press generate button and it does nothing. Anyone have any ideas?
Try to reinstall everything from 0?
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Endovior

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #484 on: August 03, 2015, 04:57:06 PM »

I have installed the mod pack but for some reason it wont let me create a new world. Press generate button and it does nothing. Anyone have any ideas?

Did you install the Zombies? I was playing around with this a bit earlier, and got an exception related to Zombies when I started the game, and got the same worldgen behaviour you described. It worked fine after I reinstalled, sans Zombie patch.
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #485 on: August 03, 2015, 05:30:20 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone
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The13thRonin

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #486 on: August 03, 2015, 05:36:58 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

I think you mean lucky. So much free meat!
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #487 on: August 03, 2015, 05:50:50 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

I think you mean lucky. So much free meat!

you misunderstand, all of my colonists are dead, as in game over
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #488 on: August 03, 2015, 05:51:57 PM »

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

I think you mean lucky. So much free meat!

Um... they all died.

talk about unlucky, moving all my colonists in to deal with a siege, and the moment all my colonists decided to bunch up a mortar shell hits the group dead center killing everyone

You have enough food for NaN days.

I think you mean lucky. So much free meat!

you misunderstand, all of my colonists are dead, as in game over

You have enough food for NaN days.

Edit: Put 'You have enough food for NaN days.' in the wrong place  :-[
« Last Edit: August 03, 2015, 08:43:54 PM by TheGentlmen »
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #489 on: August 03, 2015, 07:07:27 PM »

im starting to regret playing on a flat map with very little rock to mine, starting to wish the fissure miners also mined up rock chunks
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #490 on: August 03, 2015, 08:06:40 PM »

Hi guy's if you think I haven't read topic its wrong... :D
Work is in full swing! I suppose in 1-2 days new version!
« Last Edit: August 03, 2015, 08:09:41 PM by skyarkhangel »
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #491 on: August 03, 2015, 08:47:43 PM »

im starting to regret playing on a flat map with very little rock to mine, starting to wish the fissure miners also mined up rock chunks

Always do mountains... Why you ask? Cuase thiers tons of resources & It's so defenable...

No mortar's may hit... And those pesky sappers get eaten by the zombies before thier anywhere close  8)

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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #492 on: August 03, 2015, 09:21:24 PM »

i dont have zombies in my game for some reason and im rather happy that i dont

also for some reason when i strip norbals that have shields the personal shields just disappear, is that intended? cause i find thats the best way to get those circuits
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #493 on: August 03, 2015, 10:35:59 PM »

Never noticed that... Can't be bothered to clear 100 or so zombies just for some clothes.
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #494 on: August 03, 2015, 10:45:33 PM »

Speaking of zombies... thier are none in the modpack by deufult. You need to get it from here & drag it into your mods folder then drag the Zombies Patch from this modpack on to it to make them more evil...

Edit: Now despite what you probably think I'm not SUPER lazy... its just that I did a few edits to the core mod... I get 10 events per day instead of 1, good events are 3x as likely, minor bad events are 40x as likely & huge bad are 80x as likely.

It doesn't end their... raids & sieges are 4x as likly & are 32x the size. Yes you heard me right, 32x. Not a walk in the park you see.

The summary is that its impossible to kill the current raid without getting 4 more so I've simply given up.

Thier this big:http://s14.postimg.org/hg1jtecg1/Screenshot_2.png

Edit 2: Crashed... so unstable
« Last Edit: August 04, 2015, 01:24:02 AM by TheGentlmen »
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