Ludeon Forums

Ludeon Forums

  • September 16, 2021, 12:22:45 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Pages: 1 ... 34 35 [36] 37 38 ... 455

Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2322569 times)

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #525 on: August 04, 2015, 06:59:09 AM »

Don't fear... thier's 5x as much zombies  ;D

@sky I've noticed that whenever the game needs to spawn pawn it lags out for a while... I originally fought it was becuase of my storyteller editing so I used the default setting but it still lagged! this doesn't happen in vinnila (Where I still have my "Hardcore" ) SO i believe its cuased by the modpack.

Need test, with disabling some mods. Perhaps it with a specific faction? I have encountered similar freeze bug, when enemies comes, Rimworld generate randomly apperel and weapon with specified cost for a each unit. In some situations with "wrong" cost values, Rimworld begins freeze. Please, check with whom start freezes. Its exactly due with "PawnKindDefs" some faction..
« Last Edit: August 04, 2015, 07:05:33 AM by skyarkhangel »
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #526 on: August 04, 2015, 07:08:10 AM »

I'm somewhat confused. I need a bunch of items like "parts" and "mechanism" and such to make a lot of things, but have no idea how to get them. it is probably just a research that I'm missing(crafting 2 maybe), but i just don't get it.

Please, build assembly bench.
Logged

blub01

  • Colonist
  • ***
  • Posts: 273
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #527 on: August 04, 2015, 08:01:28 AM »

It might help if a very basic part of the game wasn't in "high tech".
Logged
1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #528 on: August 04, 2015, 08:04:23 AM »

I'm somewhat confused. I need a bunch of items like "parts" and "mechanism" and such to make a lot of things, but have no idea how to get them. it is probably just a research that I'm missing(crafting 2 maybe), but i just don't get it.
They coming from the Assembly workbench at Hi-tech menu, no research needed.

And before you ask, Rubber,plastic,Synth Material coming from the Mine extraktor over the Chem lab.

Uglyr

  • Drifter
  • **
  • Posts: 72
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #529 on: August 04, 2015, 09:23:19 AM »

Need test, with disabling some mods. Perhaps it with a specific faction? I have encountered similar freeze bug, when enemies comes, Rimworld generate randomly apperel and weapon with specified cost for a each unit. In some situations with "wrong" cost values, Rimworld begins freeze. Please, check with whom start freezes. Its exactly due with "PawnKindDefs" some faction..
In my experiense all spawns cause lags. Enemies and visitors and crashed colonists.
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #530 on: August 04, 2015, 10:19:25 AM »

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #531 on: August 04, 2015, 12:10:28 PM »

it seems easier playing on challenege rather than rough, so far my colonists are living comfortably off of wargs

food storage:



but im keeping a backup

emergency food storage:

Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #532 on: August 04, 2015, 12:51:25 PM »

Lol. exactly will not die of hunger for 1 year.. damn cannibals! :D

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

I'll try to male lite version without some massive, not very important mods.
« Last Edit: August 04, 2015, 12:54:29 PM by skyarkhangel »
Logged

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #533 on: August 04, 2015, 01:10:42 PM »

apparantly the story teller decided it will have none of that, higher than average summer tempratures, went up to 15C where the average is -6C. all those corpses are now rotted
Logged

vexen88

  • Muffalo
  • *
  • Posts: 9
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #534 on: August 04, 2015, 01:13:05 PM »

iam haveing a issue with installing the game the right way then getting a black screen that never ends can someone help?
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #535 on: August 04, 2015, 01:15:06 PM »

iam haveing a issue with installing the game the right way then getting a black screen that never ends can someone help?

when black screen?
If when load savegame, try to switch language after launch Rimworld and before loading savegame! It helps..
Logged

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #536 on: August 04, 2015, 01:16:25 PM »

i think there's something wrong with the lighted walls, they only provide light for a few seconds only when a colonist walks directly in front of it
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #537 on: August 04, 2015, 01:18:29 PM »

i think there's something wrong with the lighted walls, they only provide light for a few seconds only when a colonist walks directly in front of it

so conceived as a motion sensor :) It looks nice. But sorry, i havent written about this in the description. Added descrition for next version (2 walls with this function.)
« Last Edit: August 04, 2015, 01:32:35 PM by skyarkhangel »
Logged

Product

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #538 on: August 04, 2015, 02:15:10 PM »

Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times
Logged

Ember

  • Drifter
  • **
  • Posts: 81
  • Refugee
    • View Profile
Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #539 on: August 04, 2015, 02:23:13 PM »

Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times

you need to have the material you want to use available before you can make the stuff out of that material, when you load the game it just selects a random material, so for a wood door you need wood planks lying around somewhere before you can do the right click thing
Logged
Pages: 1 ... 34 35 [36] 37 38 ... 455