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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2330983 times)

TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #570 on: August 07, 2015, 04:47:33 PM »


Your wishes kinda came true... no modified pawns... deal with it.  :P To busy on other things...

Must make Zombies BITE  ;)
Neat. By the way, in new version I am experiencing steam generator graphics glitch:


@edit: it's not generator, this is more often, don't know what causes it yet

Btw, TheGentlmen, why are you posting your mod here? Are you part of this modpack or what?

@lastEdit: Uh, I forgot to mention: Wouldn't it make more sense if you could make kindling out of bamboo, wood logs, or any planks? Wood is wood. Also please change mulch recipe to use kindling instead wood logs. Wood is not so easy to get, especially in harsher climates.

Interesting, log file?

Its currently a patch for this modpack. I'm trying to make it function independently... I'm slowly but surly getting thier.

Edit: Couldn't reproduce with V3.2
http://s3.postimg.org/iy39meeub/Screenshot_7.png
« Last Edit: August 07, 2015, 05:14:54 PM by TheGentlmen »
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #571 on: August 07, 2015, 05:18:13 PM »

got another issue if you didnt know about it, the archery target joy object is giving a sound error saying:


Cannot play ArrowImpact (subSound UnnamedSubSoundDef_: No resolved grains.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

With my patch or without?
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #572 on: August 07, 2015, 05:23:29 PM »

got another issue if you didnt know about it, the archery target joy object is giving a sound error saying:


Cannot play ArrowImpact (subSound UnnamedSubSoundDef_: No resolved grains.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

With my patch or without?

without
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #573 on: August 07, 2015, 05:59:03 PM »

got another issue if you didnt know about it, the archery target joy object is giving a sound error saying:


Cannot play ArrowImpact (subSound UnnamedSubSoundDef_: No resolved grains.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

With my patch or without?

without

Good... I don't need to fix bugs.  :D
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #574 on: August 07, 2015, 06:36:29 PM »

I would like to point something else out, the small heater, which is worse than the normal heater, is more expensive than the normal heater

i suspect the fan is the same way
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #575 on: August 07, 2015, 06:42:25 PM »

I would like to point something else out, the small heater, which is worse than the normal heater, is more expensive than the normal heater

i suspect the fan is the same way

But its so cute!
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Delekhan

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #576 on: August 07, 2015, 10:38:06 PM »

Yup the fan and the small heaters are useless, they should cost much less.
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11b: Red Alert (08/08/15)
« Reply #577 on: August 08, 2015, 12:26:33 AM »

Updated to 1.11b*
*may not support savegame because many changes in FishIndustry... try to remove before aquaponic basin + hopper.

1. Removed Harsher Map Conditions of the main pack, which enhances the effects of a heatwave or cold because of too high levels of lead for disbalance in some situations. It will be available separately patch.
2. Updated Tools For Jobs, now the tools needed to work on a mandatory basis.
3. Updated translations into Russian: Hospitality, VG, corrected found errors with the translation.
4. Updated mod Lights & Glass (Glassworks + Ceiling Lights), adding two new lamps  textures.
5. Returned button "Collect the sand."
6. Increased the strength of the log wall, but significantly reduced the construct time.
7. Color generator  for woodplank now like a woodlog.
8. Matter converter: Reduced time for conversion to matter almost 3 times. Added effect of saving electricity. Change the priority of the work machine.
9. Update FishIndustry to the latest version.
10. Lowered aggressive mobs. There were only aggressive: Cobra, Snork and Big Spider. Now it can be installed as separate patch.
11. Update mod AutoSell with bug fixes.
12. The assembly workbench moved to production menu.
13. Added In-game FAQ. To call, press SHIFT + K. (support Russian and English language by Rey)
14. Greatly increased the spawn for mosquitoes and flies ..
15. Now you needs leather for craft weapons too.
16. Changed the characteristics of the weight & work penalties almost of all weapons (by Rey)
« Last Edit: August 08, 2015, 07:46:05 PM by skyarkhangel »
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11a: Red Alert (06/08/15)
« Reply #578 on: August 08, 2015, 05:16:50 AM »

got another issue if you didnt know about it, the archery target joy object is giving a sound error saying:


Cannot play ArrowImpact (subSound UnnamedSubSoundDef_: No resolved grains.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Did you try the object with an equiped bow or with another weapon ?

Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11b: Red Alert (08/08/15)
« Reply #579 on: August 08, 2015, 07:09:48 AM »

Something wrong with tools for the Job.
One pawn who isn't set as constructor but for repair, haul item to a building project. He equiped a hammer from the repair he did before.
Other pawn who is set as constructor don't construct a building until he got forced to equip a hammer.

The Wave survivor Storyteller , drop resources and weapons from time to time.
But he drop undropable weapons too, like the hammer from the norbals or other weapons from Transcendent.
« Last Edit: August 08, 2015, 07:16:06 AM by Canute »
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11b: Red Alert (08/08/15)
« Reply #580 on: August 08, 2015, 09:00:01 AM »

Hotfix
Temporaly removed ToolForJob driver for repair job.
https://yadi.sk/d/WrvU9gNMiLcec

Just update over Core_SK.
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zenfur

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11b: Red Alert (08/08/15)
« Reply #581 on: August 08, 2015, 10:41:14 AM »

The newest version is very buggy. I started and had to finish around 8 games because of bugs. For example there is a bug with assigning jobs, and many errors/exceptions about colliding or missing definitions.

This and previous version are too buggy to play imho :(

I was using hotfix, latest version and crash landing.

Also this version is missing texts for events like quest for treasure or low drone power level alert.

Here's a screenshot:


Also, are my colonists idle because they don't have tools to do the work? Doesn't it add too much micromanagement with equipment? To have every colonist swap between tools and weapons for each raid... I don't think this change brings any good to the mod. IF you really want that aspect in the mod, and make mandatory crafting toolbelt for everyone to let them do their basic jobs, then halve (or even more) basic  work speed without tools and make tools give high bonus for doing the job to compensate. To be totally unable to do the job leads only to frustration and confusement.
« Last Edit: August 08, 2015, 10:56:42 AM by zenfur »
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zenfur

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11b: Red Alert (08/08/15)
« Reply #582 on: August 08, 2015, 12:00:37 PM »

By the way, where did crafting toolbelt recipe go? For tailor crafting station which requires synthetics?
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11b: Red Alert (08/08/15)
« Reply #583 on: August 08, 2015, 12:05:26 PM »

I don't encounter these "errors" like you show but i don't use Crash landing.

Do you use maybe a different lang. then engl. or russian ?

I got trouble with the installation before. I delete all old hardcore mods beside "core" and unziped them. But got blackscreen on starting.
I need to do a clean Rimworld install, then the modpack is working without errors.
You should try a fresh install too.

Did you try to load an old colony from previous version, That don't work and cause these errors for sure.

But you right "tools for the job" are at moment not working right, and playing is a pain.

skyarkhangel,
"Temporaly removed ToolForJob driver for repair job" That isn't working. Pawn's still want to use the tools, and my plant cutter refuse to harvest mushrooms at moment, with or without handaxe.

Stop playing at moment and wait for A12.

zenfur

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11b: Red Alert (08/08/15)
« Reply #584 on: August 08, 2015, 01:55:53 PM »

I installed from fresh copy and use English. I had more glitches than those which I shown but it's difficult to reproduce them. As is this one. Just lots of random weird bugs/glitches.
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