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Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1807860 times)

zenfur

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #660 on: August 12, 2015, 05:48:30 AM »

All of them are in my stockpiles, I am able to choose only one of them. Like here:
http://i.imgur.com/GfILswZ.jpg

Also depleted uranium is missing its beauty value. Sculptures made out of it have 0 beauty.

I believe mending table and clay collector belong to hi-tech tab, since they need lots of research and synthetic materials.
« Last Edit: August 12, 2015, 06:13:53 AM by zenfur »
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Haplo

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #661 on: August 12, 2015, 06:05:46 AM »

That is intentional. It looks for the best weapon of one kind available and proposes it.
Else you would have an infinitely long list of weapons.
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zenfur

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #662 on: August 12, 2015, 06:12:40 AM »

The best weapon... Definetely not. It used to suggest me crappy pistol when I had grenade launcher and some rifles around. Also not always I want to mount there "best weapon". Perhaps it's not working well because there are additional weapons from other mods?

I prefer infinite weapon list. Especially how it's made now: if you right click again, you swap to next part of this list. I'd like to be able to choose any weapon though.
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The13thRonin

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #663 on: August 12, 2015, 09:41:36 AM »

Any chance we could get Rimsenal and the Zombie Apocalypse mod?

I've been modding some new apparel and I'll kick it over to you skyarkhangel. You might be interested in it when I'm finished. But it's going to be under a Creative Commons license that prevents monetization because I used a base image that allowed use under those conditions.
« Last Edit: August 12, 2015, 10:56:47 AM by The13thRonin »
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #664 on: August 12, 2015, 10:50:51 AM »

Any chance we could get Rimsenal and the Zombie Apocalypse mod?

as far as I'm aware the modpack is already set up for the zombie apocalypse mod, there was a patch available for download but I'm not sure where that went
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The13thRonin

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #665 on: August 12, 2015, 10:57:42 AM »

Any chance we could get Rimsenal and the Zombie Apocalypse mod?

as far as I'm aware the modpack is already set up for the zombie apocalypse mod, there was a patch available for download but I'm not sure where that went

Oh? Where would it go in the load order? Perhaps the mod belongs on the front page?
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #666 on: August 12, 2015, 01:26:38 PM »

Any chance we could get Rimsenal and the Zombie Apocalypse mod?

as far as I'm aware the modpack is already set up for the zombie apocalypse mod, there was a patch available for download but I'm not sure where that went

Tuff luck ate it. 8)

Quote
Has Zombies & next version will hopefully have The Transcendence & Pirates. If your only interested in the zombies  only add the following files: EPOE_SK, Core_SK, Zombie Apocalypse
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The13thRonin

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #667 on: August 13, 2015, 04:51:00 AM »

I'm really hankering for new weapons in this pack  :).

By the way I made some tribal textures. You can use them in the pack if you like sky. There's a thread here in the release forum.
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zenfur

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #668 on: August 13, 2015, 08:44:35 AM »

Hey, skyarkh. I've been posting a lot of suggestions here and I don't feel that you're concerned with them too much :P Do you keep your project on some github or other open repository? I'd like to fork this project and add my changes for other people to see how they will work out.
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blub01

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #669 on: August 13, 2015, 11:58:04 AM »

I have no idea if this was suggested previously, but making the heat waves and cold snaps somewhat less.. extreme would be nice. as they are in vanilla, you're dead when you get one and don't have temperature control. cold snaps aren't that bad, you've got campfires, but COOLING something is way harder, and especially in this modpack, so altering at least heat waves so they don't raise the temperature to 50, 60 degrees celius would be nice.
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1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.

skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #670 on: August 13, 2015, 12:41:20 PM »

Hey, skyarkh. I've been posting a lot of suggestions here and I don't feel that you're concerned with them too much :P Do you keep your project on some github or other open repository? I'd like to fork this project and add my changes for other people to see how they will work out.

i'am working on next part. There so many projects..  I can assure you the modpack will only get better and better. In next part you can see new nuclear.... production chain and perhaps something alike new "Rimarsenal".
I am aware of your suggestions. Please time.
« Last Edit: August 13, 2015, 12:43:53 PM by skyarkhangel »
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The13thRonin

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #671 on: August 14, 2015, 04:30:03 AM »

skyarkhangel any ETA on the next update? Can't wait mate. This mod-pack is gold.

If I make some alterations like the wires requiring copper and the mines creating copper would you put those into the mod-pack? Or would I be wasting my time?
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #672 on: August 14, 2015, 07:27:48 AM »

skyarkhangel any ETA on the next update? Can't wait mate. This mod-pack is gold.

If I make some alterations like the wires requiring copper and the mines creating copper would you put those into the mod-pack? Or would I be wasting my time?

Perhaps in the 20th august. This would be realized in next.. :)
Wires from copper with enhanced mines. And i increase copper in map generator.. Also i read your topic: https://ludeon.com/forums/index.php?topic=14972.0
and would like to implement your ideas too.
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popster99

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #673 on: August 14, 2015, 10:35:53 AM »

The installer if awesome i have modded rimworld alot and know how to do it but the installer makes it so easy and fast this is also my first time using this modpack i have no idea how to start
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.11d: Red Alert (11/08/15)
« Reply #674 on: August 14, 2015, 12:38:20 PM »

Maybe he should increase the installer into an updater too.
Ok skyarkhangel don't update his modpack that much like ninefinger but it could be a nice feature too.
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