About that... you have a good point. In vanilla rimworld you get at the beggining lots of iron and wood logs which are needed for everything and recipes consists mostly of this stuff. You are able to build some useful stuff from this.
In this modpack however begginings are very boring and unappealing, sometimes also more challenging (esp. in challenging environments) because just with iron ore and wood logs you can't get the most needed stuff (butcher table, researching table)... You need to spend few days on basic stuff wasting your colonists' time for basic research. Food becomes a very big problem - your only early options are shrooms and if you are lucky enough - fishing. You can't hunt because you don't have butherer's table and potatoes won't grow fast enough to feed you early - even if they grow with just 8 seeds you are not going to get fed with just them. So 1 person is busy crafting 1 person is busy researching and 1 person must be building shelter/hauling - there's little time to get food anyways.
Because of these reasons I always prepare carefully and get instead 450 iron ore/wood logs - few spare parts, few steel parts, few wires and a bunch of wood planks and coal. Iron ore is usually scattered all around the map so it's not a problem, but copper ore and coal are not always easy to find.
I think it would be a generally good idea to by default give for start some spare parts/steel parts and wire instead just iron ore and wood logs. The idea is to be able to build anything useful out of it so the beginnings are more dynamic and interesting.
@edit: wait. herb medicine kit (not herbal medicine) has 130% medical potency, as much as glitter world medicine. I think something is not right here.