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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2402884 times)

guardianru

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #825 on: September 07, 2015, 08:07:50 AM »

some addons-buggings.

1.wonderful... manhunter...pack of wolf-like non wolfs-) http://prntscr.com/8dl3mv
there was about 30-40 of them-))) meat hunt for year is done-)

2. http://prntscr.com/8dl3zn mustn't be there and in all workbenches maybe?))

3.there is some crap in research that some themes show before the first of 10 point begining.
and i just doesn't see where i could get a tech for that lovely thing http://prntscr.com/8dl4o8
it disappeared?

4. heat wave event bug maybe? http://prntscr.com/8dl537  - it is 7 day but the temperature doesn't up more that 37 degree. (btw - its my 3rd replay of that situation, because 2 before i had no chance to survive in heat of 64 degree at 2nd day). Seem strangle that it doesn't up now (maybe because other events happened?).
ps. its very-very slovely come up to 45 at 10th day...

5. http://prntscr.com/8dllzh  that tunic has no option to move to any storage




« Last Edit: September 07, 2015, 08:54:12 AM by guardianru »
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zenfur

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #826 on: September 07, 2015, 10:31:42 AM »

@blob01: Can you provide save file (together with world)? It's in the same place where you had to place the config file. I'll look at it, maybe I can help. Also are you playing A12 the newest version?

some addons-buggings.

1.wonderful... manhunter...pack of wolf-like non wolfs-) http://prntscr.com/8dl3mv
there was about 30-40 of them-))) meat hunt for year is done-)

2. http://prntscr.com/8dl3zn mustn't be there and in all workbenches maybe?))

3.there is some crap in research that some themes show before the first of 10 point begining.
and i just doesn't see where i could get a tech for that lovely thing http://prntscr.com/8dl4o8
it disappeared?

4. heat wave event bug maybe? http://prntscr.com/8dl537  - it is 7 day but the temperature doesn't up more that 37 degree. (btw - its my 3rd replay of that situation, because 2 before i had no chance to survive in heat of 64 degree at 2nd day). Seem strangle that it doesn't up now (maybe because other events happened?).
ps. its very-very slovely come up to 45 at 10th day...

5. http://prntscr.com/8dllzh  that tunic has no option to move to any storage

I suspect you use so many pictures because you have difficulties with english. I hope you understand what I have to say :P

3. If you mean device that drills steam geysers, then it's unlockable after Mining research which can be researched after some Crafting and/or Construction, Power researches. Then it's 4th option in that building.

If you mean geothermal powerplant, then it's unlocked after some researching in Power (probably mark III).

4. Maybe, but heat waves don't always happen the same way

5. Yeah, I've noticed that and posted how to fix it.

@edit: I found a bug where Tunic isn't in any apparel list. I think it misses in Mods\Apparello_SK\Defs\ThingDefs\Apparel_raider.xml lines:
Code: [Select]
    <thingCategories>
      <li>Apparellocategory</li>
    </thingCategories>
at 245 line.

I have also noticed a bug that Vancidium refinery is gone and not unlocked by research. I'm looking for it in the files, but  it seems that unlocking it by research is in some .dll file.

Also I have  annoucement that you can expect a new release pretty soon (today/tomorrow) dedicated to Radioactivity.
« Last Edit: September 07, 2015, 10:35:03 AM by zenfur »
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SullenSmile

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #827 on: September 07, 2015, 10:55:59 AM »

Hello guys. Playing this modpack for a long time, rly enjoying it, want to  say thx to all creators.
Never had problems with it, but recently, after installing new version i faced this:

Is it legal? Its now official price for cooler? Or i just failed somewhere while isntalling? Also i cant find a usual small one, but  got 2 industrials. I wish this modpack had an official changelog.

The game was totaly reinstalled 2 times, followed all steps on the list. Mods are in needed order. Same result.

« Last Edit: September 07, 2015, 11:01:10 AM by SullenSmile »
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losinator501

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #828 on: September 07, 2015, 12:04:49 PM »

Eagerly waiting for update :D

Meanwhile I tried ultimate overhaul but now it got shut down LOL
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guardianru

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #829 on: September 07, 2015, 02:11:47 PM »

Hello guys. Playing this modpack for a long time, rly enjoying it, want to  say thx to all creators.
Never had problems with it, but recently, after installing new version i faced this:

Is it legal? Its now official price for cooler? Or i just failed somewhere while isntalling? Also i cant find a usual small one, but  got 2 industrials. I wish this modpack had an official changelog.

The game was totaly reinstalled 2 times, followed all steps on the list. Mods are in needed order. Same result.

no, its normal. little one cooler wuld be just some more research. i hasn't catched what, but saw thesame situation and than it solved
http://prntscr.com/8dpnn6

2zenfur - thank you!
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Eike Peace

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #830 on: September 07, 2015, 02:22:23 PM »

Eagerly waiting for update :D

Meanwhile I tried ultimate overhaul but now it got shut down LOL

Overhaul doesn't got shut down, it just moved to the website I think. :D
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TheGentlmen

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #831 on: September 07, 2015, 02:40:49 PM »

Eagerly waiting for update :D

Meanwhile I tried ultimate overhaul but now it got shut down LOL

Overhaul doesn't got shut down, it just moved to the website I think. :D
It got moved... which is basically being shutdown...
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guardianru

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #832 on: September 07, 2015, 02:47:56 PM »

http://prntscr.com/8dq4wu

strange enemy behavior.

1.pirates come to raid.
2. i called aid from friendly city and from norbals.
3. ups was that thay where enemies to each outher, so when they meet near my base - they began to fight.
4. biggest party (norbals) than doesn't moved to colony, but went with all speed to the eadge of the map, where pirates where prepearing
5. they began to fight them, and the notification of the attack happened. But than pirates besides of fighting (staying red, not fleeng) began to move ut from th emap, trying to take some down norbals with them. they doesn't counterfire, so norbals kill some of them at ease (norbal bowman stayed just soclose.. but none attacked him)
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zenfur

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #833 on: September 07, 2015, 03:13:49 PM »

Hello guys. Playing this modpack for a long time, rly enjoying it, want to  say thx to all creators.
Never had problems with it, but recently, after installing new version i faced this:
Is it legal? Its now official price for cooler? Or i just failed somewhere while isntalling? Also i cant find a usual small one, but  got 2 industrials. I wish this modpack had an official changelog.

The game was totaly reinstalled 2 times, followed all steps on the list. Mods are in needed order. Same result.

no, its normal. little one cooler wuld be just some more research. i hasn't catched what, but saw thesame situation and than it solved
http://prntscr.com/8dpnn6

2zenfur - thank you!

Yes, this one annoyed me as well. It's because 2 mods add the "Industrial cooler". To make it better I did following things:
go to RimWorld911Win\Mods\Core_SK\Defs\ThingDefs\Buildings_Temperature_SK.xml
then:
1) either remove lines around 219-269 (the second industrial cooler class overrites first one which seems to be intended one)
2) if you like older one over this, remove extra electronic parts from the second recipe.

Also you may have noticed that heater is broken at this version. I don't have easy fix for this one, I advice you to use camp fires/industrial/geothermal/floor heating when needed and wait for the next version.

Although it may seem bugged (double electronic chips requirement and it shows them negative when colonists try to build it), it works fine so it's only cosmetic change.
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SullenSmile

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #834 on: September 07, 2015, 06:57:53 PM »

Quote
no, its normal. little one cooler wuld be just some more research. i hasn't catched what, but saw thesame situation and than it solved

It was electronic 2.

Zenfur, Guardianru thx for answers.

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losinator501

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #835 on: September 07, 2015, 09:53:16 PM »

Eagerly waiting for update :D

Meanwhile I tried ultimate overhaul but now it got shut down LOL

Overhaul doesn't got shut down, it just moved to the website I think. :D
Well yes, but I feel bad playing a 'not fair' modpack since he did not ask permission :(

It was really good modpack though, it's a shame and hopefully it gets figured it out.

I hope this one is updated soon though with the update of RedistHeat :D
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guardianru

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #836 on: September 07, 2015, 11:56:12 PM »

http://prntscr.com/8dvi7k
Weapon Trades got so many pickaxes-))) wow!
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guardianru

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #837 on: September 08, 2015, 12:41:57 AM »

http://prntscr.com/8dvrcb

golden details shows icon as steel details - is it bug?

and simple dish done just with hay (that as basic people doesn't eat) http://prntscr.com/8dvuhl
« Last Edit: September 08, 2015, 12:58:32 AM by guardianru »
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zenfur

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #838 on: September 08, 2015, 09:05:33 AM »

http://prntscr.com/8dvrcb

golden details shows icon as steel details - is it bug?

and simple dish done just with hay (that as basic people doesn't eat) http://prntscr.com/8dvuhl

it's not a bug, it's lack of graphics and people who would do that :P. Just missing.

Simple meal can be made with hay if you have sufficient research and use nutrient paste dispenser. Not a bug.

About pickaxes... that's weird. Should get fixed.
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guardianru

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #839 on: September 08, 2015, 06:10:35 PM »

but, people dislike hay, or not?-))))
or just who would them ask?-))

+
repair bench doesn't stop to work if electricity is out

and from artifact activation when some raiders catched the signal... i've got 1 raider... not like raider at all-)))
http://prntscr.com/8ea4qj  - he has no martial or firepower abilities (O_o)

Kwik-O Industries - slavetrader ship has no slaves to sell

http://prntscr.com/8ebf9e
and somebugs wih upgrades to items mod

Trader got much snow-)) http://prntscr.com/8ebk69

andwhat to do with oisters? they just must been eaten fresh?

+ some bug from carpets (most with translation) http://prntscr.com/8ebtup
+ some question with composter http://prntscr.com/8ec8du  - there noammiac in reqs, but?

+ no beauty addon at "space" parket http://prntscr.com/8ecviz
« Last Edit: September 09, 2015, 08:43:52 AM by guardianru »
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