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Poll

How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Pages: 1 ... 61 62 [63] 64 65 ... 457

Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 1892365 times)

guardianru

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #930 on: September 09, 2015, 10:21:39 AM »

Шиншила - "Она Кабан" http://prntscr.com/8edy3h
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skyarkhangel

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #931 on: September 09, 2015, 10:23:25 AM »

Шиншила - "Она Кабан" http://prntscr.com/8edy3h


Вы можете использовать русский портал по римворлду, там есть отдельная тема по переводу. В этом месте предпочитают говорить по английски. In this topic, better to write in English.

By clicking "Downloading" button I have file named "Hardcore SK Rimworld A12c project 2.1a Radioactive.rar". Oops! I suspect it must be "A12d" =)

And Grand thanks for your job, friend!

Thank you, soon correct. but it for 12d.
« Last Edit: September 09, 2015, 10:47:29 AM by skyarkhangel »
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Dzeniba

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #932 on: September 09, 2015, 10:29:34 AM »

Шиншила - "Она Кабан" http://prntscr.com/8edy3h

It is non-russian forum. May be it will be more friendly to talk in English?

А то не всем понятно, что мы тут имеем ввиду ;)
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guardianru

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #933 on: September 09, 2015, 10:39:41 AM »

sorry pals.

when i try to choose one of my pawns from the list - i get that http://prntscr.com/8ee588
and this http://prntscr.com/8ee5wt

and where can i sort more than 9 pawn?
http://prntscr.com/8eeiaw
in the interface i couldn't catch the 10th

upd: catched it... they just haven't landed all. possibly its the main catch.
« Last Edit: September 09, 2015, 11:23:40 AM by guardianru »
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Octopus

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #934 on: September 09, 2015, 12:40:10 PM »

Вы можете использовать русский портал по римворлду
http://rimworld-mods.ru/ has died  :-[
Is there another russian forum?
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Sorry of my poor English

konsul2100

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Re: [A12c] [MODPACK] Hardcore SK global project 2.0a: Domination (27/08/15)
« Reply #935 on: September 09, 2015, 12:46:33 PM »

Вы можете использовать русский портал по римворлду
http://rimworld-mods.ru/ has died  :-[
Is there another russian forum?
http://hardcore-sk.ru/
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Octopus

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Sorry of my poor English

losinator501

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #937 on: September 09, 2015, 04:20:09 PM »

So is redistheat updated or no?

#6 in changelog says updates but #28 says rolled back.
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Sinza

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #938 on: September 09, 2015, 04:48:13 PM »

Hello altogether,
probably a dumb question but i have absolutely not been able to find an answer to this:
What are the requirements to build integrated cirsuits?

To skyarkhangel: thank you for creating this mod-pack, to every mod-creator who reads this: thank you for making all this possible!
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Uglyr

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #939 on: September 09, 2015, 06:09:22 PM »

Got a strange bug. Fresh installed game and mod. Created new world and new colony in forest biome, played a bit, then started a new colony on ice biome, played a bit. Then I go to work tab and see colonists there both from first and second colony (colonists from first already have priorities set), at day shedule is the same thing. I thought it's a visual bug, so saved and quit. After that second colony doesn't load at all giving bugs and black screen, bt the first seems like loading without questions.
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notfood

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #940 on: September 09, 2015, 06:17:46 PM »

I noticed you can't no longer heal scars with biomatter, bug?
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cnsumdbydrknss

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #941 on: September 10, 2015, 04:11:01 AM »

Seeing as it is a little difficult to read through all of this post, I am encountering the issue of the disappearing production tables. I have already done a fresh install of both the mod and the game, as well as transferring the modconfig file. Any other ways of fixes this problem? Thanks for the help!
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uriilus

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #942 on: September 10, 2015, 04:19:34 AM »

I can not figure out where a bug with the transfer, gives an error       (  Не могу понять, откуда баг с переносом, выдаёт ошибку  )
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Darkfirephoenix

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #943 on: September 10, 2015, 06:03:46 AM »

So I installed everything right and the first time I play a colony everything works. The problem is if I close the game and load the colony the screen is black (save the tabs) and the console to the left is open (and throws errors). Oh and I play on english
« Last Edit: September 10, 2015, 07:14:01 PM by Darkfirephoenix »
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Old Joe

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Re: [A12d] [MODPACK] Hardcore SK global project 2.1a: Radioactive (09/09/15)
« Reply #944 on: September 10, 2015, 06:34:52 AM »

So I installed everything right and the first time I play a colony everything works. The problem is if I close the game and load the colony I the screen is black (save the tabs) and the console to the left is open (and throws errors). Oh and I play on english
same thing
can't load savegame with current versions of game and this mod

also in F1-list all chars are doubled and screen goes green if to double-click on someone
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