[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Malacai

Hello, i tried this modpack for the first time today and there seems to be a bug with the starting potato seeds. Every time i use "Prepare carefully" i spwan without potato seeds. I tried to just start with some strawberry seeds via prepare carefully instead and just ignore the potato seeds bug, but it turns out i can not grow any strawberry either. The growing zone will only allow haygrass, dandelion and potato, even with agricultur I research completed.

Is there a known fix for this bug?

Adreno

hey guys great mod, i really like the huge amount of stuff thats been added, however i seem to run into a problem when im trying to mine copper, when i try to mine it says "copper ore forbidden".. at first i thought it would be due to not having a pickaxe, but i made one and that didnt change anything.. now im kinda stuck as there doesnt seem to be any other logical upgrades/research that would change this, does anyone know how to mine copper?

Quote from: Malacai on December 10, 2015, 03:14:29 PM
Hello, i tried this modpack for the first time today and there seems to be a bug with the starting potato seeds. Every time i use "Prepare carefully" i spwan without potato seeds. I tried to just start with some strawberry seeds via prepare carefully instead and just ignore the potato seeds bug, but it turns out i can not grow any strawberry either. The growing zone will only allow haygrass, dandelion and potato, even with agricultur I research completed.

Is there a known fix for this bug?

I dont think the strawberries are bugged, you need Fruit research to plant those, which comes after Agriculture II.. however i did have the same issue once with the potatoseeds, however it shouldnt be standard when you use prepare carefully.. ive only had it happen once in a few tries

Glaucus

Is my install borked or am I missing something?
Can't build some benches without things like carbon alloy, aluminium, vanadium.
But how am I met to build them when I need those benches to make things like metal parts. Or am I just unlucky that in the map I have no visible aluminium, vanadium, copper etc.

MightyGooga

Ok Im stuck.

Can anyone tell me how to make silicon? and How to make synthetic materials for integrated circuits? thanks


[EDIT]

I found out that you can use the assembling workbench, and raw materials from petrochemical. But Im not able to find silicon.. Help please.

Masquerine

Quote from: Glaucus on December 10, 2015, 05:14:41 PM
Is my install borked or am I missing something?
Can't build some benches without things like carbon alloy, aluminium, vanadium.
But how am I met to build them when I need those benches to make things like metal parts. Or am I just unlucky that in the map I have no visible aluminium, vanadium, copper etc.

You can change materials on benches and such by left/right clicking (depending on your settings) in the architect menu. In order to have that option appear, you first need to acquire a use-able material. So in the case of benches, it's usually woody parts or steel parts that dictates what the material will be. You are given enough materials and parts starting out to make your first benches, you just have to unforbid them on the map. They'll be located around your starting area.

For things like walls and doors you need either metal bars, wooden planks or rock blocks to get the option of changing materials.

Quote from: gustavoghe on December 10, 2015, 08:29:46 PM
Ok Im stuck.

Can anyone tell me how to make silicon? and How to make synthetic materials for integrated circuits? thanks
[EDIT]
I found out that you can use the assembling workbench, and raw materials from petrochemical. But Im not able to find silicon.. Help please.

Architect>Hi-tech>Electric Smelter. Needs power to run. A bill called "make silicone" is what you're looking for. Requires 50 sand each time.

Quote from: Adreno on December 10, 2015, 04:03:01 PM
hey guys great mod, i really like the huge amount of stuff thats been added, however i seem to run into a problem when im trying to mine copper, when i try to mine it says "copper ore forbidden".. at first i thought it would be due to not having a pickaxe, but i made one and that didnt change anything.. now im kinda stuck as there doesnt seem to be any other logical upgrades/research that would change this, does anyone know how to mine copper?

Copper ore forbidden sounds like you have your pawns set into a zone and the copper ore is outside of the zone. So instead of "mine" or "prioritize hauling" you're only seeing forbidden, because they are restricted from entering that area. Check your zoning. Pickaxes are only used as a 20% bonus to mining. You can research pneumatic pickaxes to increase the bonus from 20% to 40%.

Malacai

Quote
I dont think the strawberries are bugged, you need Fruit research to plant those, which comes after Agriculture II.. however i did have the same issue once with the potatoseeds, however it shouldnt be standard when you use prepare carefully.. ive only had it happen once in a few tries

It happend on like 8/10 tries for me today. It only worked if i used the standart 3 colonists without changing anything.

lazerlogic

How do i research or treat to cure radiation ? 10/10 it would help so much.

blub01

Quote from: Glaucus on December 10, 2015, 05:14:41 PM
Is my install borked or am I missing something?
Can't build some benches without things like carbon alloy, aluminium, vanadium.
But how am I met to build them when I need those benches to make things like metal parts. Or am I just unlucky that in the map I have no visible aluminium, vanadium, copper etc.

at least aluminium and copper spawn randomly.
Quote from: Zobaken on September 02, 2015, 12:37:37 AM
1. Please make people unable to move through deep waters. I don't like raiders cosplaying Jesus.

Flaffi

I probably found another bug, wether it's from the mods or the game itself... I dunno. But this is what happens to my Colonist Fluffy.
http://img.prntscr.com/img?url=http://i.imgur.com/NOqC1nH.png
This is what it looks like in the game. (The dot inside the door is her position)
http://img.prntscr.com/img?url=http://i.imgur.com/dzHxfXA.png
Maybe it's the whole equipment, because... this might be the reason.
http://img.prntscr.com/img?url=http://i.imgur.com/awQOcZm.png
See that movespeed? Everytime I step on a 130% speed tile, this whole thing starts. Interestingly enough it doesn't ALWAYS happen, I managed to enter certain doors with metal tiels beneath them without this happening, but that's a very rare occasion and it usually still bugs out after I move around a bit. Also, it never happens if I just take off one of the gravitational equipment stuff (haven't tried removing the boots though) or the weapon (which gives 113% move speed in this case), which is obvious as the movespeed then bumps back to 5-7 or sow.

I also excluded the possability of it beeing the tile itself by swapping them around, it only happens on 130% speed tiles. And it also happens if I stand on one, equipt that stuff and try to move, so it's not a problem of leaving dirt or stepping ON the tile, just moving around would be my guess. I didn't try equipping more speed yet but I'm going to assume that it's... rather obviously not gonna fix it.

Masquerine

Quote from: lazerlogic on December 11, 2015, 09:39:10 AM
How do i research or treat to cure radiation ? 10/10 it would help so much.

There are two types of radiation that I've seen. One goes away over time and the other has to be healed at a bed like any typical injury. Standard medicine is probably required (I think that is what mine did last time I had it). There isn't a radiation-specific thing, just any medicine works.

The radiation over time one comes from the crash mod with the crashed reactor. Exposure to the radiation area around the reactor slowly builds up over time on a scale of 0 to 100%, with 100% being death. You can resist up to 80% of the effect with full covering clothing (it explains it by looking at the reactor's information sheet).

The other radiation source is more deadly with uranium/enriched uranium and is usually on a point scale of about 15. You'll be notified immediately that a colonist needs treatment if they get radiation exposure from uranium and can even get downed if they get a radiation burn on their brain or other sensitive areas. Enriched uranium in particular adds radiation count to colonists within a few tiles of it every few seconds. Quite dangerous.

cari

Hey, i've been playing this mod a few hours, (nice job btw ^^)
then big spike lag happens, i try re install all, but after few hours the lag still happens.

anything i could do ?
thanks!

skyarkhangel

Quote from: cari on December 11, 2015, 02:27:58 PM
Hey, i've been playing this mod a few hours, (nice job btw ^^)
then big spike lag happens, i try re install all, but after few hours the lag still happens.

anything i could do ?
thanks!

in map with mountains?


lazerlogic

Quote from: Masquerine on December 11, 2015, 12:45:46 PM
Quote from: lazerlogic on December 11, 2015, 09:39:10 AM
How do i research or treat to cure radiation ? 10/10 it would help so much.

There are two types of radiation that I've seen. One goes away over time and the other has to be healed at a bed like any typical injury. Standard medicine is probably required (I think that is what mine did last time I had it). There isn't a radiation-specific thing, just any medicine works.

The radiation over time one comes from the crash mod with the crashed reactor. Exposure to the radiation area around the reactor slowly builds up over time on a scale of 0 to 100%, with 100% being death. You can resist up to 80% of the effect with full covering clothing (it explains it by looking at the reactor's information sheet).

The other radiation source is more deadly with uranium/enriched uranium and is usually on a point scale of about 15. You'll be notified immediately that a colonist needs treatment if they get radiation exposure from uranium and can even get downed if they get a radiation burn on their brain or other sensitive areas. Enriched uranium in particular adds radiation count to colonists within a few tiles of it every few seconds. Quite dangerous.

So i should build a mudpacked wall around the reactor ?   because when lookling at the health it only says radiation and what stage it is in.

skyarkhangel

Quote from: cari on December 11, 2015, 03:02:30 PM
with moutains indeed .

i suppose it's lags with hungry animals in closed area. Not so long ago found that the problem hasn't been solved completely.

Already in test new version with Enviro-AI fix, which should solve problems with "hungry" lags. Added special event, which restrict constant reference to script.
Working test version is available on git: https://github.com/skyarkhangel/Hardcore-SK

Next version would without "parts", but with new alloy system.